increpare
@increpare.bsky.social
Game developer in Berlin, innit.
www.increpare.com
www.increpare.com
Pinned
Oeuf on Steam
3D physics-platformer where you are an egg! Roll, hop and slide your way back home.
store.steampowered.com
Coming in Spring 2026: Oeuf, a 3D physics platformer where U egg. Wishlist innit. store.steampowered.com/app/3831080/...
Rain making CSG statue look even more CSG ( en.wikipedia.org/wiki/Constru... )
November 11, 2025 at 10:00 AM
Rain making CSG statue look even more CSG ( en.wikipedia.org/wiki/Constru... )
All the same, for better or worse (honestly a bit relieved - one less thing to think about)
November 10, 2025 at 10:26 PM
All the same, for better or worse (honestly a bit relieved - one less thing to think about)
How to find bottoms quickly🧵
I’m working on a 3d physics platformer right now called Oeuf. Wanting to take a break from interface coding, I opened up the profiler, to be surprised that a pretty innocuous function in my camera code was featuring quite highly: [1/x]
I’m working on a 3d physics platformer right now called Oeuf. Wanting to take a break from interface coding, I opened up the profiler, to be surprised that a pretty innocuous function in my camera code was featuring quite highly: [1/x]
November 10, 2025 at 8:46 PM
How to find bottoms quickly🧵
I’m working on a 3d physics platformer right now called Oeuf. Wanting to take a break from interface coding, I opened up the profiler, to be surprised that a pretty innocuous function in my camera code was featuring quite highly: [1/x]
I’m working on a 3d physics platformer right now called Oeuf. Wanting to take a break from interface coding, I opened up the profiler, to be surprised that a pretty innocuous function in my camera code was featuring quite highly: [1/x]
Reposted by increpare
If you hadn't heard the news, Puzzle Depot is now OUT on Steam! Solve sokoban-style puzzles with surprising mechanics and object interactions!
store.steampowered.com/app/3108190/...
📦🤖 🪳
#indiegame #indiedev #gamedev #puzzlegame #puzzledepot
store.steampowered.com/app/3108190/...
📦🤖 🪳
#indiegame #indiedev #gamedev #puzzlegame #puzzledepot
November 9, 2025 at 2:50 AM
If you hadn't heard the news, Puzzle Depot is now OUT on Steam! Solve sokoban-style puzzles with surprising mechanics and object interactions!
store.steampowered.com/app/3108190/...
📦🤖 🪳
#indiegame #indiedev #gamedev #puzzlegame #puzzledepot
store.steampowered.com/app/3108190/...
📦🤖 🪳
#indiegame #indiedev #gamedev #puzzlegame #puzzledepot
TIL ( allenchou.net/2013/12/game... )
November 9, 2025 at 5:58 PM
TIL ( allenchou.net/2013/12/game... )
ok this is a fun problem; let's implement and benchmark on livestream some stuff :) twitch.tv/increpare
Had a fun geometry problem last night to optimize - given all the vertices of the egg (in local coordinates, that you know in advance), and it's rotation, to find the lowest point (y-coordinate). Here's the slow version of the code - how would you optimize it?
November 9, 2025 at 12:35 PM
ok this is a fun problem; let's implement and benchmark on livestream some stuff :) twitch.tv/increpare
Reposted by increpare
strange jigsaws v. good
November 7, 2025 at 12:07 AM
strange jigsaws v. good
Had a fun geometry problem last night to optimize - given all the vertices of the egg (in local coordinates, that you know in advance), and it's rotation, to find the lowest point (y-coordinate). Here's the slow version of the code - how would you optimize it?
November 6, 2025 at 5:51 PM
Had a fun geometry problem last night to optimize - given all the vertices of the egg (in local coordinates, that you know in advance), and it's rotation, to find the lowest point (y-coordinate). Here's the slow version of the code - how would you optimize it?
not my game, but also has eggs!
Egging On is OUT NOW across all platforms! 🥳
Head to the store page on your platform of choice to get it with a launch discount! 👇️
🥚 Steam: bit.ly/EggingOnSteam
🐔 PlayStation: bit.ly/EggingOnPlay...
🍳 Xbox: bit.ly/EggingOnXbox
Head to the store page on your platform of choice to get it with a launch discount! 👇️
🥚 Steam: bit.ly/EggingOnSteam
🐔 PlayStation: bit.ly/EggingOnPlay...
🍳 Xbox: bit.ly/EggingOnXbox
November 6, 2025 at 5:30 PM
not my game, but also has eggs!
artisinal quality settings - just low and high, but I do things like adjust the fog so you can see further when the outline shader is disabled, along with other tweaks. (can't figure out how to totally turn off anti-aliasing for some reason...)
November 5, 2025 at 10:57 PM
artisinal quality settings - just low and high, but I do things like adjust the fog so you can see further when the outline shader is disabled, along with other tweaks. (can't figure out how to totally turn off anti-aliasing for some reason...)
graphics quality options: ugly / slow
November 5, 2025 at 7:37 PM
graphics quality options: ugly / slow
Broke: play when you want to play.
Woke: play every day to keep up your streak.
Bespoke: stream yourself playing every day so that your viewers don't lose their viewing streaks.
Woke: play every day to keep up your streak.
Bespoke: stream yourself playing every day so that your viewers don't lose their viewing streaks.
November 5, 2025 at 6:36 PM
Broke: play when you want to play.
Woke: play every day to keep up your streak.
Bespoke: stream yourself playing every day so that your viewers don't lose their viewing streaks.
Woke: play every day to keep up your streak.
Bespoke: stream yourself playing every day so that your viewers don't lose their viewing streaks.
"Ex Ovo Omnia" - "everything from an egg", positing that every creature must come from an egg (even before mammalian eggs could be observed). Here we have Zeus holding an egg hatching a great variety of creatures.
November 5, 2025 at 1:46 PM
"Ex Ovo Omnia" - "everything from an egg", positing that every creature must come from an egg (even before mammalian eggs could be observed). Here we have Zeus holding an egg hatching a great variety of creatures.
Today: Mostly happy I can align the splash logo with the player spawn position, and also gently persuaded to try tweaking the particles on the title screen.
November 4, 2025 at 2:17 PM
Today: Mostly happy I can align the splash logo with the player spawn position, and also gently persuaded to try tweaking the particles on the title screen.
Someone asking on youtube how I simulated physics in the sausage game, so here's an illustration from the archives I can link ... (the sausage game builds up a graph of the situation and then tries to apply a state machine to it to resolve the forces) #stephenssausageroll
November 4, 2025 at 1:17 AM
Someone asking on youtube how I simulated physics in the sausage game, so here's an illustration from the archives I can link ... (the sausage game builds up a graph of the situation and then tries to apply a state machine to it to resolve the forces) #stephenssausageroll
November 4, 2025 at 12:03 AM
Shaving a second off loading time by not checking for impossible overlapping geometry when loading files. Glad I profiled!
November 3, 2025 at 11:51 PM
Shaving a second off loading time by not checking for impossible overlapping geometry when loading files. Glad I profiled!
I wanted today for #oeufgame to tart up the title screen, without it becoming the design equivalent of a purple passage - I think dynamically loading the world in the background might be an ok balance of janky and fancy?
November 3, 2025 at 11:42 PM
I wanted today for #oeufgame to tart up the title screen, without it becoming the design equivalent of a purple passage - I think dynamically loading the world in the background might be an ok balance of janky and fancy?
Clickbait simile of the day: "He has more money than sense."
November 2, 2025 at 1:21 PM
Clickbait simile of the day: "He has more money than sense."
John Carmack "In C/C++, making almost every variable const at initialization is good practice. I wish it was the default, and mutable was a keyword."
JGSL (juicy game scripting language): no variable assignment, only tweens.
JGSL (juicy game scripting language): no variable assignment, only tweens.
October 31, 2025 at 1:28 PM
John Carmack "In C/C++, making almost every variable const at initialization is good practice. I wish it was the default, and mutable was a keyword."
JGSL (juicy game scripting language): no variable assignment, only tweens.
JGSL (juicy game scripting language): no variable assignment, only tweens.
Reposted by increpare
Seemed like a good day to finally port this to desktop: vectorpark.itch.io/egg
Egg (2005) by Vectorpark
All is change
vectorpark.itch.io
October 30, 2025 at 10:19 PM
Seemed like a good day to finally port this to desktop: vectorpark.itch.io/egg
It's all about the details innit
October 30, 2025 at 11:13 AM
It's all about the details innit
Reposted by increpare
New Game: Egg terrycavanagh.itch.io/egg
Egg by Terry Cavanagh
why not be an egg
terrycavanagh.itch.io
October 29, 2025 at 5:44 PM
New Game: Egg terrycavanagh.itch.io/egg