Ioannis Koukourakis
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ikoukourakis.bsky.social
Ioannis Koukourakis
@ikoukourakis.bsky.social
Game Designer/Programmer at Antistatic Team: Phantom Line.
Ex Frictional Games: Amnesia Series & Unannounced Game.
Ex KoukouStudios: Lethe - Episode One.
Creator of the Detis Game Engine
Opinions are my own.
Pinned
I haven't been posting much, but after about 10 months, the goal is nearly achieved. I now have a proper game engine and toolset! I'm shifting my focus to the fun part. Making that small proof of concept game I had in mind. Time to put the tech to the test! #gamedev
Parallax Mapping is now in too. It might not be popular relative to other features, but the number of visual tricks you can pull off with it makes it absolutely essential to me.
October 25, 2025 at 8:04 AM
I realized I hadn't really tested the engine's interior lighting capabilities yet, so I threw some boxes together for a quick test. No shadows from point lights yet, and no GI of any sort, but still pretty decent results.
#gamedev #customgameengine
October 23, 2025 at 5:38 PM
I haven't been posting much, but after about 10 months, the goal is nearly achieved. I now have a proper game engine and toolset! I'm shifting my focus to the fun part. Making that small proof of concept game I had in mind. Time to put the tech to the test! #gamedev
October 21, 2025 at 8:11 AM
Reposted by Ioannis Koukourakis
What's this? A new game perhaps? 😌 youtu.be/SmHnnvQQxaE?...
Frictional_Next_Project.mp4
YouTube video by frictionalgames
youtu.be
October 1, 2025 at 4:30 PM
Updated my Quake-style lights addon for Godot to v2.1.1. Check the changelog below for details. I hope it lights up your projects!
April 17, 2025 at 7:21 PM
Pace slowed down lately with other stuff taking over, but I managed to find time this week to create this very basic material editor for the engine.

#gamedev #indiedev
April 2, 2025 at 9:04 PM
Simple shadow mapping in action. Quite a bit of a visual improvement since last week.

#gamedev #indiedev
March 14, 2025 at 7:53 PM
Experimenting with skies, reflections, and ambient lighting. Obviously wip, not properly implemented with pbr yet. Shadows are up next.

#gamedev #indiedev
March 10, 2025 at 9:29 PM
A very early version of the renderer, but making some progress.

#gamedev #indiedev
March 9, 2025 at 3:34 PM
Added static sky support. I might look into dynamic blending and weather effects down the road.

#gamedev #indiedev
March 8, 2025 at 9:42 PM
The execution has always been easy. It’s the game design based on the available resources that takes the most effort.
March 6, 2025 at 5:32 AM
Materials now support emission and transmission.

#gamedev #indiedev
March 2, 2025 at 9:00 AM
How it started vs. how it's going #2.

#gamedev #indiedev
March 1, 2025 at 8:58 PM
Some good progress this week. PBR deferred rendering up and running. Lighting seemed tricky, but normal mapping took things to a whole new level of madness!

#gamedev #indiedev
February 28, 2025 at 9:27 PM
Renderer refactoring in progress. Getting somewhere.

#gamedev
February 25, 2025 at 11:59 PM
After over 6.5 years and 3 amazing projects, last Friday was my last at Frictional Games. Working with such brilliant minds blew my expectations away. Learned tons, made awesome friends, and I’m crazy proud of this epic chapter. Sad to say goodbye, but also hyped for the future!
February 23, 2025 at 8:23 PM
One last addition before jumping into lighting and graphics. Added a simple GUI to manage entity components. A bit rough around the edges, but good enough for now.
February 21, 2025 at 8:57 PM
Added file access GUI. Handy for quickly managing assets and testing environments as I get into rendering.
#gamedev
February 19, 2025 at 10:00 PM
Today's progress: I’ve added the ability to select and manipulate multiple entities simultaneously.

#gamedev
February 15, 2025 at 12:24 AM
Adding, duplicating, and deleting entities is possible in my custom game engine editor now. It's slowly coming together. I still need to implement basic component management before diving into graphics.

#gamedev
February 12, 2025 at 10:52 PM
Late-night progress. Starting to look like an actual game engine editor.
February 11, 2025 at 10:19 PM
A humble start for the editor GUI, paired with a very interesting bug 🚀
February 8, 2025 at 7:35 PM
How it started vs. how it's going.

Building a custom 3D game engine from scratch. Started coding this in between diaper changes this Christmas 🎄👶. Let's see if I can find the spare time to pull this together.
#gamedev"
January 20, 2025 at 4:41 PM
Hey everyone! 👋

I'm a game designer and programmer. I've had the privilege of working on some exciting projects including:

Amnesia: The Bunker
Amnesia: Rebirth
Lethe: Episode One

I'll be using this account to share personal gamedev projects, and thoughts on games and the industry.

Let's connect!
January 20, 2025 at 4:28 PM