ieleino
ieleino.bsky.social
ieleino
@ieleino.bsky.social
Beginner ue5 gamedev, working on a psychedelic/surreal/weird fps called Wonderland.
Started work on the first level design with the new gravity build. Visuals aint amazing yet, but the concept is there and it works, couldn't be happier. #gamedev #unrealengine #blender #3dart #indiegame
September 28, 2025 at 7:44 PM
New gameplay footage of Wonderland (finally)! Gravity was super glitchy in my build, so hired a coder to do the gravity implementation and he's done a fantastic job! Can't wait to start building on this. Also some footage of the players "Gravity sync" ability.
#gamedev #indiegame #screenshotsaturday
September 27, 2025 at 10:57 AM
Same test corridor, new gun! The swiss STGW-57. Animations are about 95% there, sounds obviously temporary. I actually recruited some paid help to redo the codebase for this project, hope to have better gameplay footage in the next few weeks. #gamedev #indiegame #blender #3dart #unrealengine
September 10, 2025 at 9:01 AM
Sig Sauer, Jack Bauer. Got the Sig P226 ingame. I quite like the animations (walk is missing), feels like a pretty hefty gun, which it is. #gamedev #indiedev #blender #unrealengine
August 20, 2025 at 7:19 AM
Worked some on the Thompson Contender animations for Wonderland. They're not entirely finished, but it's a pretty satisfying gun anyways to use. I've got a few new areas done also, but I'm saving them for the next trailer, out in a few weeks. #gamedev #indiedev #unrealengine #ue5 #screenshotsaturday
June 14, 2025 at 2:46 PM
Even with some 5 minute temporary animations, this is one of my favorite guns so far in Wonderland. I think I'll need to tone down the yeet_amount variable though. #gamedev #indiedev #ue5 #unrealengine
June 12, 2025 at 8:58 PM