C# developer focusing on backend design, systems, with a smidge of graphics programming.
So on Twitter I would post occasionally about this Vulkan summer project I did, and now I'm thinking about it again, would anyone know any resources about it? Specifically about managing vertex buffers?
It helps me decompress. I swear.
So on Twitter I would post occasionally about this Vulkan summer project I did, and now I'm thinking about it again, would anyone know any resources about it? Specifically about managing vertex buffers?
It helps me decompress. I swear.
The Inspector is very blocky compared to Unity and on one hand I'm glad there's nearly no bloat but on the other hand C# is definitely the second class language, but I refuse to use faux-Python.
Least C# works at all, which is fortunate.
The Inspector is very blocky compared to Unity and on one hand I'm glad there's nearly no bloat but on the other hand C# is definitely the second class language, but I refuse to use faux-Python.
Least C# works at all, which is fortunate.
Turns out it was trying to access the data in the tree before it was attached to it... and it threw an exception that provided no info on where to fix it.
Gotta love it.
Turns out it was trying to access the data in the tree before it was attached to it... and it threw an exception that provided no info on where to fix it.
Gotta love it.
Set a bio and stuff like that.
Now for some self intro:
I'm iDrmzIt, solo programmer and developer on Screenclear. I've been working with Unity doing mods since 2016, moving to my own game in late 2021.
I'll post more about it as I work on it, lots of technical jargon.
Set a bio and stuff like that.
Now for some self intro:
I'm iDrmzIt, solo programmer and developer on Screenclear. I've been working with Unity doing mods since 2016, moving to my own game in late 2021.
I'll post more about it as I work on it, lots of technical jargon.
I have no idea what I'm doing here.
I have no idea what I'm doing here.