iDrmzIt
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idrmzit.bsky.social
iDrmzIt
@idrmzit.bsky.social
Semi-solo gamedev currently working on... college.

C# developer focusing on backend design, systems, with a smidge of graphics programming.
Exams are over for a smidge..

So on Twitter I would post occasionally about this Vulkan summer project I did, and now I'm thinking about it again, would anyone know any resources about it? Specifically about managing vertex buffers?

It helps me decompress. I swear.
September 16, 2024 at 11:22 PM
I think I've about had it with Twitter nowadays.. I'm just gonna uninstall.
September 12, 2024 at 3:54 AM
In vast contrast to my previous post, the Stride porting is still going well but there's so many minute differences. Like certain things are returned as doubles instead of floats, and vernacular for the same thing is either less verbose or more verbose. It's doable and will continue to happen, [1/?]
September 22, 2023 at 8:28 AM
The Stride Engine port is going remarkably well. There's jank but the featureset is practically Unity. I even figured out a scriptable object alternative! That said, so much more to do, but at least it's getting somewhere!
September 19, 2023 at 8:50 AM
Godot is definitely not it. .NET is too poorly implemented to move my project over. However... Stride Engine is looking very promising. It's a full .NET engine but does leave some to be desired, but it is fully open-source and full .NET. This could be the one. May try UnrealCLR too, as a treat.
September 15, 2023 at 3:33 AM
So I did like 2 hours of Godot...

The Inspector is very blocky compared to Unity and on one hand I'm glad there's nearly no bloat but on the other hand C# is definitely the second class language, but I refuse to use faux-Python.

Least C# works at all, which is fortunate.
September 13, 2023 at 6:39 AM
Ey bros. So Elon's scraping data from X with an AI for content delivery, Unity is currently under an implosion almost as fast as that submarine a few weeks back, and I'm looking for Godot resources Especially Godot with .NET, C# is my main language and I'd rather not abandon it.
September 13, 2023 at 2:18 AM
Spent the larger part of an hour trying to figure out why this one specific node in a node tree wouldn't connect to the rest...

Turns out it was trying to access the data in the tree before it was attached to it... and it threw an exception that provided no info on where to fix it.

Gotta love it.
September 11, 2023 at 8:44 AM
Decided to update on here.
Set a bio and stuff like that.

Now for some self intro:
I'm iDrmzIt, solo programmer and developer on Screenclear. I've been working with Unity doing mods since 2016, moving to my own game in late 2021.

I'll post more about it as I work on it, lots of technical jargon.
September 10, 2023 at 9:37 AM
Is 6 likes from nowhere normal here or something? I haven't even posted anything of worth yet!
August 27, 2023 at 7:21 AM
Mr. Bluesky, take me away...
I have no idea what I'm doing here.
August 27, 2023 at 7:08 AM