Icospheric
icospheric.bsky.social
Icospheric
@icospheric.bsky.social
Hobbyist game developer. Made Planet Painter http://icospheric.itch.io/planet-painter.

Currently working on Hexograph, a variation of picross / nonograms puzzle game on a hex grid, with some original rules mixed in.
I don't think I'm allowed to say this but I almost kind of like making game UIs!
August 3, 2024 at 8:40 PM
Making such "hexel art" is probably similar to making traditional pixel art in terms of techniques and approaches (can only guess, never done it before), except the only tool I have is the in-game editor I had to make myself.
May 18, 2024 at 12:18 PM
A a side effect of these new mechanics is that they allow creating more difficult puzzles that are still small in size, which I really like. In classic picross / nonograms the puzzles usually have to be quite large to be challenging.
May 5, 2024 at 9:12 AM
Seriously though, I want to give Godot Engine a try, at least to broaden my knowledge of game development engines. Last year I spent some time with Unreal Engine and it wasn't that bad, although in the end I felt its learning curve is too steep.
September 13, 2023 at 8:48 PM
To give an example, there are many ways the game can accept input: mouse-only (not using GUI buttons); single-button mouse + GUI buttons; mouse + keyboard shortcuts; keyboard only; gamepads; I'm even considering adding drawing tablet support.
August 4, 2023 at 11:14 AM
One of my goals for this game is to make it as accessible as I can, including support for various control schemes, configurable assist options, color schemes and so on.
August 4, 2023 at 10:59 AM