Icospheric
icospheric.bsky.social
Icospheric
@icospheric.bsky.social
Hobbyist game developer. Made Planet Painter http://icospheric.itch.io/planet-painter.

Currently working on Hexograph, a variation of picross / nonograms puzzle game on a hex grid, with some original rules mixed in.
Finally implemented rebinding of input keys in my game. This may not seem like much, but it turned out to be one of the most complex pieces of game UI I've made. Using input prompt icons by @kenney.bsky.social here kenney.nl/assets/input...
August 3, 2024 at 8:37 PM
Cursed art style: hexel art (pixel art on a hex grid).

For each puzzle in my game I need to make two images: the puzzle itself (using between 1 and 4 colors from a predefined palette), and a full-color picture which is revealed when the puzzle is solved.

#screenshotsaturday
May 18, 2024 at 12:18 PM
The original idea of my game was simply "picross on a hex grid", but it became much more than that. The new mechanics that I implemented add quite a bit of variety to the process of solving the puzzles (and I have ideas for even more).
May 5, 2024 at 9:12 AM
How it started / how it's going. Lots of progress on my puzzle game recently.
May 5, 2024 at 9:11 AM
I recorded a gameplay video of Hexograph, the puzzle game I'm making (picross-like on a hex grid) - I just finished migrating the game from Unity to Godot (well, most of it, still need to migrate the level editor). But since there are no videos here on the sky, imagine that this image is moving!
October 29, 2023 at 8:09 PM
Belated #PortfolioDay: I'm a hobbyist game developer, and by "game developer" I mean that I've been mostly playing around with procedural terrain generation and voxel terrains, without really releasing anything (which I intend to change by focusing on small games).
October 11, 2023 at 11:02 AM
I've been working on and off on this puzzle game: a variation of picross / nonograms on a hex grid, with multi-colored puzzles and some original rules mixed in. It's shaping up pretty nicely, I might as well make a finished game out of it. I'm currently polishing game UI and adding more puzzles.
August 4, 2023 at 10:56 AM