Hypercubed (Jayson Harshbarger)
hypercubed.com
Hypercubed (Jayson Harshbarger)
@hypercubed.com
Trying to visualize movement to my hobby #strategygame #gamedev project.
December 8, 2025 at 3:24 AM
WIP... Multiplayer! #gamedev
November 29, 2025 at 8:17 PM
Bots battle for control of "The Bubble". #wargame #gamedev
November 20, 2025 at 3:17 AM
Bots battle for control of "The Bubble". #gamedev

github.com/Hypercubed/s...
November 15, 2025 at 10:14 PM
A #space themed #wargame built using d3js? Why not! Game mechanics similar to generals.io.
November 13, 2025 at 2:33 AM
I've always (many many years) wanted to create a space themed 4x game... hardest part is to KISS. Finally think I'm onto something simple and fun. #webgames #space #wargames
November 11, 2025 at 8:13 PM
Quote with a title screen that is important to you
April 7, 2025 at 4:47 AM
The DOS class #Kroz included randomly generated levels that were 100% random. I'm trying to add a little procedural generation. Not quite there yet. #Roguelike
February 21, 2025 at 3:42 AM
Just discovered espanso.org; a cross platform, open source text expander. It can do a lot. I'm using to add a autocomplete for a DSL to an application that doesn't have any autocomplete at all. Amazing!
February 17, 2025 at 8:47 PM
A single site to play 3 of the classic, and a not as classic, #Kroz games.

hypercubed.github.io/kroz/
February 15, 2025 at 6:35 PM
Example:
January 22, 2025 at 10:08 PM
Example:
January 22, 2025 at 10:06 PM
This rather awkerd playthrough of a #Kroz level is actually a @playwright.dev test!!

(a few seconds cut off at the end because of bsky limits)
January 21, 2025 at 1:47 AM
Kroz roguelike games from the '80s finally has a level editor... well sort of. I developed a Tiled www.mapeditor.org extension that can read (& write) Kroz level maps from the Kroz source. These can be shoved back into the Pascal (if you dare) or used in my Kroz rewrite. github.com/Hypercubed/k...
January 18, 2025 at 11:03 PM
I've had time to myself over this holiday break; as I tend to do I got deep into a useless project. This time a complete rewrite of the KROZ (en.wikipedia.org/wiki/Kroz) game(s) in #TypeScript. Playable now on my GH pages.

Source: github.com/Hypercubed/k...
Playable: hypercubed.github.io/kroz/
December 30, 2024 at 9:35 PM