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huttyblue.bsky.social
hutty
@huttyblue.bsky.social
Environment Artist, GameDev
Probably because its a fish-eye lens.
July 13, 2025 at 2:39 PM
Yeah that would be a better approach, I had heard tool buttons were coming but I didn't realize they got in 4.4
May 21, 2025 at 11:09 PM
In a round about barely counts sorta way, its Happy Chaos.
For further context consult the entirety of the xrd and strive storymodes.
May 9, 2025 at 6:57 PM
And I have still let to learn the correct set of contexts to make the per-bone-weight-sliders appear in weight paint mode.

I've seen it before, I know it exists, but every other time I try to use it its just missing.
April 1, 2025 at 8:01 PM
Theres a note at the bottom of the subtract node's docs page that goes into the difference between using the subtract node vs a negative-add

In practice with my rig the subtract node is mostly the same, but the characters head gets tilted the wrong way.

docs.godotengine.org/en/stable/cl...
AnimationNodeSub2
Inherits: AnimationNodeSync< AnimationNode< Resource< RefCounted< Object Blends two animations subtractively inside of an AnimationNodeBlendTree. Description: A resource to add to an AnimationNodeB...
docs.godotengine.org
March 2, 2025 at 4:11 PM
Seeing things around corners.
The retro games your Anbernic runs used to require much more power hungry and energy inefficient machines.

The same will likely happen with with hardware rt, give it 20 years and you might be able to run it on a fanless handheld as well.
January 18, 2025 at 5:06 PM
If the blip is so small it can't be perceived in a 512x512 image then it probably isn't worth noting in an article.
December 15, 2024 at 3:34 PM