Here the controls to modify the grid are only visible in the UV-Edit panel if you have the 3D view in edit-mode. Even though the grid is visible regardless.
#blender #ux
#godotengine #gamedev
#godotengine #gamedev
#godot #gamedev
The LookAtModifier Node in Godot only respects bones that are a "true parent" and ignores any relationships bound by the child_of bone constraint.
There doesn't seem to be a way to fix the inverted rotation so I guess I'll invert the target in code.
#godot #gamedev
So no more thinking I cleared an area just to later find out one of the verts still has a tiny amount left over.
#blender
So no more thinking I cleared an area just to later find out one of the verts still has a tiny amount left over.
#blender
Now it generates the entire set of levels and their connections at the start of a loop. The player will see this so they can make some long term route planning.
#godot #gamdev
You can just spawn them into the game world with code when you need them to get a positional printout.
Here I'm using it to debug an issue with my border tile generation.
#godot #gamedev
They aren't "real godot particles" but instead specially specially flagged pooled projectiles.
This allows me to do some stuff that godot particles can't. Like full 3 axis tumbles, force interactions, and not stutter.
#godot #gamedev
#godot #gamedev
Enjoy this clip of me crashing the game with a run well into the deeply unbalanced endgame.
Full stream vod here www.twitch.tv/videos/23059...
#godot #godotengine #gamedev
Enjoy this clip of me crashing the game with a run well into the deeply unbalanced endgame.
Full stream vod here www.twitch.tv/videos/23059...
#godot #godotengine #gamedev
Sounds/VFX are temp.
#gamedev #godotengine
Sounds/VFX are temp.
#gamedev #godotengine