Kwicc Pik is taking form…
You’re a space goblin stealing cargo but corpo-cops can come any minute.
It still misses a lot : music, sfx, dedicated levels, … but i think its cool and that’s the most important ☺️
#ldjam #LD58 #LudumDare #gamedev #unity
Kwicc Pik is taking form…
You’re a space goblin stealing cargo but corpo-cops can come any minute.
It still misses a lot : music, sfx, dedicated levels, … but i think its cool and that’s the most important ☺️
#ldjam #LD58 #LudumDare #gamedev #unity
Kwicc Pik is taking form…
You’re a space goblin stealing cargo but corpo-cops can come any minute.
It still misses a lot : music, sfx, dedicated levels, … but i think its cool and that’s the most important ☺️
#ldjam #LD58 #LudumDare #gamedev #unity
Kwicc Pik is taking form…
You’re a space goblin stealing cargo but corpo-cops can come any minute.
It still misses a lot : music, sfx, dedicated levels, … but i think its cool and that’s the most important ☺️
#ldjam #LD58 #LudumDare #gamedev #unity
Still very prototype-y but we’re slowing getting there.
#ludumdare #LD58 #unity #gamedev
Still very prototype-y but we’re slowing getting there.
#ludumdare #LD58 #unity #gamedev
Still very prototype-y but we’re slowing getting there.
#ludumdare #LD58 #unity #gamedev
Still very prototype-y but we’re slowing getting there.
#ludumdare #LD58 #unity #gamedev
like:
if (myIndex < myArray.Length) {
doStuffWith(myArray[myIndex]);
}
like:
if (myIndex < myArray.Length) {
doStuffWith(myArray[myIndex]);
}
in general: never trust the data.
always code like your data could be entirely irrelevant.
always test with irrelevant data.
in general: never trust the data.
always code like your data could be entirely irrelevant.
always test with irrelevant data.
like:
if (condition) {
// do something different
} else {
// do the regular
}
the less i rely on comparisons, checks or anything, the better
like:
if (condition) {
// do something different
} else {
// do the regular
}
the less i rely on comparisons, checks or anything, the better