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hugohil
@hugohil.tech
indie dev && tech artist
hugohil.tech
Reposted by hugohil
Now we’re talking ! 👹

Kwicc Pik is taking form…
You’re a space goblin stealing cargo but corpo-cops can come any minute.

It still misses a lot : music, sfx, dedicated levels, … but i think its cool and that’s the most important ☺️

#ldjam #LD58 #LudumDare #gamedev #unity
October 6, 2025 at 12:09 AM
Now we’re talking ! 👹

Kwicc Pik is taking form…
You’re a space goblin stealing cargo but corpo-cops can come any minute.

It still misses a lot : music, sfx, dedicated levels, … but i think its cool and that’s the most important ☺️

#ldjam #LD58 #LudumDare #gamedev #unity
October 6, 2025 at 12:09 AM
Reposted by hugohil
It’s starting to look like a gameplay loop.
Still very prototype-y but we’re slowing getting there.

#ludumdare #LD58 #unity #gamedev
October 4, 2025 at 10:37 PM
It’s starting to look like a gameplay loop.
Still very prototype-y but we’re slowing getting there.

#ludumdare #LD58 #unity #gamedev
October 4, 2025 at 10:37 PM
Un stream Game 7 peut-être ?
June 22, 2025 at 7:48 PM
On a pas pu échanger longtemps mais la conf était super et encore bravo pour Threshold !
June 21, 2025 at 10:52 AM
checking if what you're trying to access is actually inside your array (or list or buffer etc).
like:

if (myIndex < myArray.Length) {
doStuffWith(myArray[myIndex]);
}
June 12, 2025 at 10:56 AM
great advice!
in general: never trust the data.
always code like your data could be entirely irrelevant.
always test with irrelevant data.
June 12, 2025 at 10:50 AM
in the same fashion, i always try to "else" my if else statements towards the default/safest state.
like:

if (condition) {
// do something different
} else {
// do the regular
}

the less i rely on comparisons, checks or anything, the better
June 12, 2025 at 10:47 AM
Ouiii ! Trop hâte !
June 3, 2025 at 5:16 PM