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hugohil
@hugohil.tech
indie dev && tech artist
hugohil.tech
my LD58 entry: KWICC PIK !

It's Jenga in space but you're a space goblin with poor impulse
control and you’re stealing space cargo from corpos before the corpo-cops arrives.

Play now: hugohil.itch.io/kwicc-pik

#LudumDare58 #ldjam #MadeWithUnity
October 7, 2025 at 10:07 AM
aaand... it's done!

Kwicc Pik is my entry for Ludum Dare 58 💚

you can play and vote here: ldjam.com/events/ludum...

let me know if you've played!

#LudumDare #LD58 #ldjam #gamedev #unity
October 6, 2025 at 10:59 PM
Now we’re talking ! 👹

Kwicc Pik is taking form…
You’re a space goblin stealing cargo but corpo-cops can come any minute.

It still misses a lot : music, sfx, dedicated levels, … but i think its cool and that’s the most important ☺️

#ldjam #LD58 #LudumDare #gamedev #unity
October 6, 2025 at 12:09 AM
It’s starting to look like a gameplay loop.
Still very prototype-y but we’re slowing getting there.

#ludumdare #LD58 #unity #gamedev
October 4, 2025 at 10:37 PM
Cooking for Ludum Dare this weekend 👨‍🍳

#ludumdare #unity #gamedev
October 4, 2025 at 2:36 PM
and another one with more points
March 24, 2025 at 8:16 PM
ok so bsky want to do me with the GIF upload... here's a video
March 24, 2025 at 8:16 PM
just wrote a custom UIPolygon component that makes it super easy to add polygons to your UI in Unity :)

- any polygon shape
- clean borders (with corners that works)
- drop shadows

here's the link: gist.github.com/hugohil/4923...

hope this can help ;)

#Unity #GameDev #UITools
March 24, 2025 at 8:08 PM
Pour réactiver la protection :

Cliquez sur l'icône de roue crantée en haut à droite, puis cliquez sur "restore defaults and reload" ou quelque chose qui ressemblerait à une traduction de ça en français :)
January 20, 2025 at 2:38 PM
Collez:

document.querySelectorAll('button[aria-label*="Following"]').forEach((el, i) => {
setTimeout(() => {
el.click();
setTimeout(() => {
document.querySelectorAll('button[data-testid*="confirmationSheetConfirm"]')[0].click();
}, 50);
}, (i*100)+(i+100));
});

puis "entrée"
January 20, 2025 at 2:38 PM
Il y a une protection (justifiée) qui vous empêche de copier-coller n'importe quoi dans la console.

Pour contourner ça, il faut écrire "allow pasting" dans la console et appuyer sur entrée.

⤵️⤵️⤵️
January 20, 2025 at 2:38 PM
allez dans votre liste "following".
click droit n'importe où sur la page et "Inspect" ou "Inspecter" selon la langue de votre navigateur.
ça devrait ouvrir l'inspecteur d'éléments. dans le panneau de droite, cliquez sur "Console".

⤵️⤵️⤵️
January 20, 2025 at 2:38 PM
last candy of the year 🍭

#creativecoding #glsl #shader
December 31, 2024 at 6:57 PM
December 21, 2024 at 12:21 PM
staying hydrated

#glsl #webgl #creativecoding
December 21, 2024 at 9:09 AM
They both print out pretty ticket-sized stories to keep, share and read again.

4/4
November 30, 2024 at 1:48 PM
"Quand Soudain" (Suddenly) is about journeys and public transportation. It's a commission for Grand Paris Express.

3/4
November 30, 2024 at 1:48 PM
"Habiter Demain" (Living Tomorrow) is about architecture and habitat. It's part of the "Tracé Bleu" exhibition.

2/4
November 30, 2024 at 1:48 PM
[stuff i did]

2023 && 2024

I developed two story generator devices for studiodouble.fr and CENTQUATRE-PARIS.

It's built with JavaScript and Linux software-wise.

Printing is done using a thermal printer and 160gr, ticket sized paper, with custom verso.

1/4
November 30, 2024 at 1:48 PM
[stuff i did]

Utopia.
2016, one of my first Unity projects.
It's an (unreleased) iPad app for FRAC Centre, Orléans, France.

It featured a non-linear 2D navigation through the museum's collection, crisp line rendering and a boid-like line animation.

fun times with Soixante circuits

#madewithunity
November 29, 2024 at 4:30 PM
when you microwave too much beans for too long.

#madewithunity
November 28, 2024 at 6:05 PM
happy to be part of bitframes.io by @mattdesl.bsky.social and support generativefilm.io :)

bitframes #1188 and #1189
November 28, 2024 at 11:59 AM
[stuff i did]

In 2021, we released “au raz des rocs”, a sensible exploration of Penmarc’h - a small fishing town in Finistère, French Brittany.

It’s a contemplative drift, merging the visual and sound experience of this place we fell in love with.

1/2
November 28, 2024 at 10:49 AM
Share a pic and the title of a narrative game you love.

Citizen sleeper.

btw the sequel is coming in 2025 you should follow @jumpovertheage.bsky.social
November 28, 2024 at 8:15 AM
did a little experiment with browser windows and WebGL, inspired by stuff you might have seen from Bjørn Staal / nonfigurative.
Here’s different steps of the process.
Full video on IG
November 24, 2023 at 9:05 PM