It's Jenga in space but you're a space goblin with poor impulse
control and you’re stealing space cargo from corpos before the corpo-cops arrives.
Play now: hugohil.itch.io/kwicc-pik
#LudumDare58 #ldjam #MadeWithUnity
It's Jenga in space but you're a space goblin with poor impulse
control and you’re stealing space cargo from corpos before the corpo-cops arrives.
Play now: hugohil.itch.io/kwicc-pik
#LudumDare58 #ldjam #MadeWithUnity
Kwicc Pik is my entry for Ludum Dare 58 💚
you can play and vote here: ldjam.com/events/ludum...
let me know if you've played!
#LudumDare #LD58 #ldjam #gamedev #unity
Kwicc Pik is my entry for Ludum Dare 58 💚
you can play and vote here: ldjam.com/events/ludum...
let me know if you've played!
#LudumDare #LD58 #ldjam #gamedev #unity
Kwicc Pik is taking form…
You’re a space goblin stealing cargo but corpo-cops can come any minute.
It still misses a lot : music, sfx, dedicated levels, … but i think its cool and that’s the most important ☺️
#ldjam #LD58 #LudumDare #gamedev #unity
Kwicc Pik is taking form…
You’re a space goblin stealing cargo but corpo-cops can come any minute.
It still misses a lot : music, sfx, dedicated levels, … but i think its cool and that’s the most important ☺️
#ldjam #LD58 #LudumDare #gamedev #unity
Still very prototype-y but we’re slowing getting there.
#ludumdare #LD58 #unity #gamedev
Still very prototype-y but we’re slowing getting there.
#ludumdare #LD58 #unity #gamedev
- any polygon shape
- clean borders (with corners that works)
- drop shadows
here's the link: gist.github.com/hugohil/4923...
hope this can help ;)
#Unity #GameDev #UITools
- any polygon shape
- clean borders (with corners that works)
- drop shadows
here's the link: gist.github.com/hugohil/4923...
hope this can help ;)
#Unity #GameDev #UITools
Cliquez sur l'icône de roue crantée en haut à droite, puis cliquez sur "restore defaults and reload" ou quelque chose qui ressemblerait à une traduction de ça en français :)
Cliquez sur l'icône de roue crantée en haut à droite, puis cliquez sur "restore defaults and reload" ou quelque chose qui ressemblerait à une traduction de ça en français :)
document.querySelectorAll('button[aria-label*="Following"]').forEach((el, i) => {
setTimeout(() => {
el.click();
setTimeout(() => {
document.querySelectorAll('button[data-testid*="confirmationSheetConfirm"]')[0].click();
}, 50);
}, (i*100)+(i+100));
});
puis "entrée"
document.querySelectorAll('button[aria-label*="Following"]').forEach((el, i) => {
setTimeout(() => {
el.click();
setTimeout(() => {
document.querySelectorAll('button[data-testid*="confirmationSheetConfirm"]')[0].click();
}, 50);
}, (i*100)+(i+100));
});
puis "entrée"
Pour contourner ça, il faut écrire "allow pasting" dans la console et appuyer sur entrée.
⤵️⤵️⤵️
Pour contourner ça, il faut écrire "allow pasting" dans la console et appuyer sur entrée.
⤵️⤵️⤵️
click droit n'importe où sur la page et "Inspect" ou "Inspecter" selon la langue de votre navigateur.
ça devrait ouvrir l'inspecteur d'éléments. dans le panneau de droite, cliquez sur "Console".
⤵️⤵️⤵️
click droit n'importe où sur la page et "Inspect" ou "Inspecter" selon la langue de votre navigateur.
ça devrait ouvrir l'inspecteur d'éléments. dans le panneau de droite, cliquez sur "Console".
⤵️⤵️⤵️
4/4
4/4
3/4
3/4
2/4
2/4
2023 && 2024
I developed two story generator devices for studiodouble.fr and CENTQUATRE-PARIS.
It's built with JavaScript and Linux software-wise.
Printing is done using a thermal printer and 160gr, ticket sized paper, with custom verso.
1/4
2023 && 2024
I developed two story generator devices for studiodouble.fr and CENTQUATRE-PARIS.
It's built with JavaScript and Linux software-wise.
Printing is done using a thermal printer and 160gr, ticket sized paper, with custom verso.
1/4
Utopia.
2016, one of my first Unity projects.
It's an (unreleased) iPad app for FRAC Centre, Orléans, France.
It featured a non-linear 2D navigation through the museum's collection, crisp line rendering and a boid-like line animation.
fun times with Soixante circuits
#madewithunity
Utopia.
2016, one of my first Unity projects.
It's an (unreleased) iPad app for FRAC Centre, Orléans, France.
It featured a non-linear 2D navigation through the museum's collection, crisp line rendering and a boid-like line animation.
fun times with Soixante circuits
#madewithunity
bitframes #1188 and #1189
bitframes #1188 and #1189
In 2021, we released “au raz des rocs”, a sensible exploration of Penmarc’h - a small fishing town in Finistère, French Brittany.
It’s a contemplative drift, merging the visual and sound experience of this place we fell in love with.
1/2
In 2021, we released “au raz des rocs”, a sensible exploration of Penmarc’h - a small fishing town in Finistère, French Brittany.
It’s a contemplative drift, merging the visual and sound experience of this place we fell in love with.
1/2
Citizen sleeper.
btw the sequel is coming in 2025 you should follow @jumpovertheage.bsky.social
Citizen sleeper.
btw the sequel is coming in 2025 you should follow @jumpovertheage.bsky.social
Here’s different steps of the process.
Full video on IG
Here’s different steps of the process.
Full video on IG