HotdogRat
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hotdograt.bsky.social
HotdogRat
@hotdograt.bsky.social
Solodev currently making the rhythm-roguelike game Cantale
Working this weekend on overhauling the custom music in my game

#screenshotsaturday #gamedev #indiedev
November 15, 2025 at 5:07 PM
Working on the main menu and the character select screen in my rhythm-roguelike game Cantale.

Now like all good roguelike games, you can set your seed for different runs!

#gamedev #solodev #roguelike
November 2, 2025 at 2:16 PM
Just showing off a little animation for opening and closing the minimap in my game

#screenshotsaturday #gamedev #indiedev
October 18, 2025 at 5:07 PM
Took me playing some other rhythm games to realize I somehow never even thought to give the player a grade for each battle they complete. So we have that now!

#gamedev #roguelike #indiedev
September 14, 2025 at 4:29 PM
Work in progress of the minimap button and so far so good (Pray for me its the first time I have had to deal with render textures or color formats)

#gamedev #indiedev
September 8, 2025 at 11:27 PM
Take a look at the inventory screen for my main character Jessie!

#gamedev #indiedev #screenshotsaturday
August 30, 2025 at 6:51 PM
A very minor change but adding feedback when the player is holding a note helps a lot

#gamedev #indiedev #screenshotsaturday
August 2, 2025 at 2:30 PM
Wish I got to add more this week but at least we now have a nifty little bar at the bottom of the screen that shows your song progress.

#gamedev #indiedev #screenshotsaturday
July 5, 2025 at 9:31 PM
Update: the poison now poisons on hit

#gamedev #screenshotsaturday #indiedev
June 28, 2025 at 5:08 PM
Added tooltips for items yesterday. Now if I can just get this to work with 999 of an item, I will call it good.

#gamedev #indiedev
June 25, 2025 at 4:28 PM
Finally adding customizable keybinds to my game which I should have learned how to do a while ago.

I feel like not many rhythm games let you do it, but now everyone gets to make their own control scheme, no matter how terrible it is.

#screenshotsaturday #gamedev #indiedev
June 21, 2025 at 5:21 PM
Been doing a lot this week adding controller support, updated map generation, and animations. Yet all i really have to show off is this battle start sign...

#gamedev #screenshotsaturday #solodev #roguelike
April 26, 2025 at 5:13 PM
Yesterday I added a retractable legend with all the map tiles in my game. Hopefully players are curious enough to find it on their own.

#gamedev #solodev #roguelike
April 9, 2025 at 3:53 PM
Finally got a chance to work on the attack animation for my game. As the player hits notes, orbs are generated and hurled at the enemy >:)

#screenshotsaturday #gamedev #art #gameart
April 5, 2025 at 4:12 PM
Had the brilliant idea to add a roulette wheel to my game since every good roguelike needs some luck. So...LETS GO GAMBLING!!

#screenshotsaturday #gamedev #solodev #roguelike
March 29, 2025 at 10:44 PM
Been working on a bunch of random fixes in my game recently. But I'm probably most proud of this red and blue fight transition so players know who is attacking.

#gamedev #solodev #roguelike
March 26, 2025 at 10:29 PM
Here is a look at the settings page I've been working on recently, hopefully someone figures out the "frog-related" game that the pause music is inspired by.

#gamedev #screenshotsaturday #roguelike
February 22, 2025 at 10:13 PM