HotdogRat
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hotdograt.bsky.social
HotdogRat
@hotdograt.bsky.social
Solodev currently making the rhythm-roguelike game Cantale
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My first post on bluesky!!Here is a quick first look at my rhythm-roguelike game Cantale inspired by Slay the Spire

#gamedev #indiedev #roguelike
Working this weekend on overhauling the custom music in my game

#screenshotsaturday #gamedev #indiedev
November 15, 2025 at 5:07 PM
I have nothing else to show this week so please accept one pixel art drawing of corgo from my game Cantale.

#screenshotsaturday #gamedev #art
November 8, 2025 at 6:21 PM
Working on the main menu and the character select screen in my rhythm-roguelike game Cantale.

Now like all good roguelike games, you can set your seed for different runs!

#gamedev #solodev #roguelike
November 2, 2025 at 2:16 PM
Just showing off a little animation for opening and closing the minimap in my game

#screenshotsaturday #gamedev #indiedev
October 18, 2025 at 5:07 PM
Probably 90% of my artistic ability lies in copy paste and Kritas default brushes, but at least I can make this wood background texture in a few minutes.

#gamedev #indiedev #screenshotsaturday
October 4, 2025 at 2:12 PM
Happy #screenshotsaturday! Here is a WIP of my new title screen, still want to add a little bit of animation and tweak some colors. Stay tuned to find out what lurks on the island in my game Cantale ^_^

#gamedev #indiedev
September 27, 2025 at 12:36 PM
Added custom note colors last night! Now the player can pick one color and the game will automatically assign four contrasting tetradic colors for the notes and buttons. Sorry to anyone who really wants a rhythm game with only four bright pink buttons.

#gamedev #screenshotsaturday #indiedev
September 20, 2025 at 1:40 PM
Took me playing some other rhythm games to realize I somehow never even thought to give the player a grade for each battle they complete. So we have that now!

#gamedev #roguelike #indiedev
September 14, 2025 at 4:29 PM
Thank you so much to everyone who helped me reach 100 followers! You guys all help me get a little bit closer to my dream of working on games full time, and I am excited to get to know more of you awesome folks in the bluesky gamedev space <3
September 9, 2025 at 11:05 PM
Work in progress of the minimap button and so far so good (Pray for me its the first time I have had to deal with render textures or color formats)

#gamedev #indiedev
September 8, 2025 at 11:27 PM
This probably applies to a very niche community, but to anyone making rhythm games/anything very time based in unity DEFINITELY try to use dspTime instead of deltaTime. Makes it so much easier to then scale objects by the bpm of your song/beatmap.

#gamedev #solodev
September 1, 2025 at 2:17 PM
Take a look at the inventory screen for my main character Jessie!

#gamedev #indiedev #screenshotsaturday
August 30, 2025 at 6:51 PM
A very minor change but adding feedback when the player is holding a note helps a lot

#gamedev #indiedev #screenshotsaturday
August 2, 2025 at 2:30 PM
Wish I got to add more this week but at least we now have a nifty little bar at the bottom of the screen that shows your song progress.

#gamedev #indiedev #screenshotsaturday
July 5, 2025 at 9:31 PM
Update: the poison now poisons on hit

#gamedev #screenshotsaturday #indiedev
June 28, 2025 at 5:08 PM
Added tooltips for items yesterday. Now if I can just get this to work with 999 of an item, I will call it good.

#gamedev #indiedev
June 25, 2025 at 4:28 PM
Finally adding customizable keybinds to my game which I should have learned how to do a while ago.

I feel like not many rhythm games let you do it, but now everyone gets to make their own control scheme, no matter how terrible it is.

#screenshotsaturday #gamedev #indiedev
June 21, 2025 at 5:21 PM
No #gamedev updates today since im graduating from university tomorrow.

Wishing everyone the best of luck in their awesome looking games!
May 10, 2025 at 3:34 PM
A friendly reminder to those showcasing your game to write the CORRECT controls for the player. Not making that mistake again (hopefully)

#gamedev #solodev #screenshotsaturday
May 3, 2025 at 9:41 PM
Been doing a lot this week adding controller support, updated map generation, and animations. Yet all i really have to show off is this battle start sign...

#gamedev #screenshotsaturday #solodev #roguelike
April 26, 2025 at 5:13 PM
Being able to work on my game for school assignments is wonderful but having to actually justify my old janky map generation in 5 page paper format is hurting my soul.

#gamedev #solodev
April 19, 2025 at 4:06 PM
I'm not sure how similar the process is in other game engines besides Unity, but are there people that actually enjoy trying to debug state machines?

Theres a reason I stay as far away from them as I can...

#gamedev #unity
April 16, 2025 at 4:17 PM
This #screenshotsaturday I wanted to share a couple of the other map locations that the player can find in my game Cantale.

#gamedev #solodev #roguelike
April 12, 2025 at 4:54 PM
Yesterday I added a retractable legend with all the map tiles in my game. Hopefully players are curious enough to find it on their own.

#gamedev #solodev #roguelike
April 9, 2025 at 3:53 PM
Finally got a chance to work on the attack animation for my game. As the player hits notes, orbs are generated and hurled at the enemy >:)

#screenshotsaturday #gamedev #art #gameart
April 5, 2025 at 4:12 PM