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@hurchv.bsky.social | Horror curator, creator, and the host of Game Dev is (Not) Easy. Exploring the craft, culture, and chaos of horror games.

https://linktr.ee/horrorvisuals
THIS STORY IS A MONSTER

🔴 Live now: www.twitch.tv/horrorvisuals
November 14, 2025 at 8:34 PM
Game Dev is (Not) Easy is back after a year long break.

I talked with @robertoserrag.bsky.social , the developer of Post Trauma, about his journey from making Gears of War mods to creating indie horror.

Listen on YouTube, Spotify, and Apple.

youtu.be/W49gm6eygUk
November 14, 2025 at 6:46 PM
I was truly obsessed with this game even before it came out. It took me a while to play it too, because it was one of the first PC games to require your GPU to have the Shader 3.0 feature. So I had to wait a while for an upgrade.

What about you? Ever played Jericho?
November 11, 2025 at 4:00 PM
Nowadays, it's hard to play Jericho through legal means as the game is only available on PS3 and Xbox 360. For PC, you gotta pirate it.

It *was* on Steam, but it got delisted a couple years ago. Its community page can still be seen here:

steamcommunity.com/app/11420#sc...
November 11, 2025 at 4:00 PM
Still, Jericho found a small cult following. I was, personally, obsessed with it. Big Clive Barker fan here.

Fans like me still love its lore, grotesque enemies, and its weird blend of theology and gore.

It’s messy. It’s flawed. But it’s unforgettable and edgy as hell.
November 11, 2025 at 4:00 PM
Timing didn’t help either.

2007 was a stacked year: BioShock, Crysis, Call of Duty 4, the Orange Box. How do you even stand against those games?

Jericho looked dated, played clunky, and got buried under better shooters.
November 11, 2025 at 4:00 PM
Well, despite the vision, the hype moments and aura, Jericho wasn’t a hit.

Critics praised its art and atmosphere… But tore apart the gameplay, AI, and pacing.

It looks awesome. Metal as fuck. But its gameplay loop was so shallow, unfortunately.
November 11, 2025 at 4:00 PM
It would be hard to call Jericho a horror game in the traditional sense. Its horror was ritualistic, grotesque, almost spiritual.

Barker described it as exploring the disease of godhood.

It’s cosmic horror through a military scope. Guns galore.
November 11, 2025 at 4:00 PM
The environments and creature designs were just pure Barker.

🩸 Fleshy corridors
🕰️ Time-warped battlefields
💀 Demons inspired by ancient soldiers

A descent through layers of hell across history.
November 11, 2025 at 4:00 PM
Gameplay mixed tactical squad combat with supernatural FPS mechanics.

You’d possess teammates mid-fight, combine powers, and juggle roles.

It was chaotic, ambitious, and often overwhelming, but kinda different. It's a concept that could actually work today.
November 11, 2025 at 4:00 PM
It's a team based shooter, believe it or not. You control 7 characters.

Each squad member has unique weapons and supernatural powers: Blood magic, telekinesis, exorcisms, pyromancy.

You can swap between them in real time.
November 11, 2025 at 4:00 PM
The setup: a secret U.S. military unit, Jericho Squad, is sent to a cursed Middle Eastern city where an ancient being called The Firstborn is breaking into reality.

Think Doom, Hellraiser, and Event Horizon had a baby.
November 11, 2025 at 4:00 PM
Developed by MercurySteam (yep, the Castlevania: Lords of Shadow and Metroid Dread devs) and published by Codemasters.

The story came straight from Clive Barker, the author of Hellraiser and Nightbreed, a man who doesn’t really do “safe” horror. Grotesque stuff.
November 11, 2025 at 4:00 PM
A tactical shooter written by one of horror’s best authors, where your squad battles ancient evil inside the womb of a god.

Let’s talk about Clive Barker’s Jericho (2007), one of the strangest, most ambitious horror FPS games ever made. 🩸
November 11, 2025 at 4:00 PM
Revisiting Raccoon City. Anybody want anything?
November 10, 2025 at 10:30 PM
🎃LIVE NOW 🎃

Starting a fresh playthrough of Clive Barker's Jericho after more than 15 years.

This game is like a fever dream. But no, it's real and I love it, goddammit.

www.twitch.tv/horrorvisuals
November 10, 2025 at 7:30 PM
After a long hiatus, Game Dev is (Not) Easy returns this Friday with a 3-hour episode!

My guest is @robertoserrag.bsky.social, developer of Post Trauma. We talked about making a game in Unreal, working with a publisher, and the hardships of game development.

I hope you'll like it!
November 10, 2025 at 4:05 PM
Thanks for watching. Flesh Made Fear was awesome. Easily my favorite survival horror game this year.
November 7, 2025 at 11:43 PM
Just got back from DevGAMM and ready for Horror Friday.

I'll continue my crusade on cleansing Rotwood of its curse in Flesh Made Fear, and possibly finish the game today.

Come say hi 👋 www.twitch.tv/horrorvisuals
November 7, 2025 at 7:17 PM
Not only that, but it also has a killer cast of voice actors who've done a great job. Not to mention all the meaty sound effects and the top notch soundtrack.
November 5, 2025 at 10:32 PM
Mechanically, it nails the retro vibes perfectly. It has that nostalgic survival horror feel with cinematic fixed camera angles, resource management, and a good bit of puzzle solving.
November 5, 2025 at 10:32 PM
Flesh Made Fear is so good.

It carries that classic survival horror goodness while also giving it its own spin to make something very unique and familiar at the same time.
November 5, 2025 at 10:32 PM
It's Indie Horror Night!

We'll check out the new survival horror darling Flesh Made Fear and see how it holds up in a year filled with some of the best survival horror releases in recent history.

Come say hi 👋 www.twitch.tv/horrorvisuals
November 5, 2025 at 7:04 PM
It's Indie Horror Night!

We'll first play some short horror games I found on itch, and then we'll check out some of the bigger new releases.

Come say hi 👋

www.twitch.tv/horrorvisuals
November 3, 2025 at 7:52 PM
The reception to my last video has been great so far. Thank you all for watching, commenting, and sharing it around.

In case you haven't seen it yet, here is the first minute of it, serving as an intro.
November 1, 2025 at 8:39 PM