https://linktr.ee/horrorvisuals
I talked with @robertoserrag.bsky.social , the developer of Post Trauma, about his journey from making Gears of War mods to creating indie horror.
Listen on YouTube, Spotify, and Apple.
youtu.be/W49gm6eygUk
I talked with @robertoserrag.bsky.social , the developer of Post Trauma, about his journey from making Gears of War mods to creating indie horror.
Listen on YouTube, Spotify, and Apple.
youtu.be/W49gm6eygUk
What about you? Ever played Jericho?
What about you? Ever played Jericho?
It *was* on Steam, but it got delisted a couple years ago. Its community page can still be seen here:
steamcommunity.com/app/11420#sc...
It *was* on Steam, but it got delisted a couple years ago. Its community page can still be seen here:
steamcommunity.com/app/11420#sc...
Fans like me still love its lore, grotesque enemies, and its weird blend of theology and gore.
It’s messy. It’s flawed. But it’s unforgettable and edgy as hell.
Fans like me still love its lore, grotesque enemies, and its weird blend of theology and gore.
It’s messy. It’s flawed. But it’s unforgettable and edgy as hell.
2007 was a stacked year: BioShock, Crysis, Call of Duty 4, the Orange Box. How do you even stand against those games?
Jericho looked dated, played clunky, and got buried under better shooters.
2007 was a stacked year: BioShock, Crysis, Call of Duty 4, the Orange Box. How do you even stand against those games?
Jericho looked dated, played clunky, and got buried under better shooters.
Critics praised its art and atmosphere… But tore apart the gameplay, AI, and pacing.
It looks awesome. Metal as fuck. But its gameplay loop was so shallow, unfortunately.
Critics praised its art and atmosphere… But tore apart the gameplay, AI, and pacing.
It looks awesome. Metal as fuck. But its gameplay loop was so shallow, unfortunately.
Barker described it as exploring the disease of godhood.
It’s cosmic horror through a military scope. Guns galore.
Barker described it as exploring the disease of godhood.
It’s cosmic horror through a military scope. Guns galore.
🩸 Fleshy corridors
🕰️ Time-warped battlefields
💀 Demons inspired by ancient soldiers
A descent through layers of hell across history.
🩸 Fleshy corridors
🕰️ Time-warped battlefields
💀 Demons inspired by ancient soldiers
A descent through layers of hell across history.
You’d possess teammates mid-fight, combine powers, and juggle roles.
It was chaotic, ambitious, and often overwhelming, but kinda different. It's a concept that could actually work today.
You’d possess teammates mid-fight, combine powers, and juggle roles.
It was chaotic, ambitious, and often overwhelming, but kinda different. It's a concept that could actually work today.
Each squad member has unique weapons and supernatural powers: Blood magic, telekinesis, exorcisms, pyromancy.
You can swap between them in real time.
Each squad member has unique weapons and supernatural powers: Blood magic, telekinesis, exorcisms, pyromancy.
You can swap between them in real time.
Think Doom, Hellraiser, and Event Horizon had a baby.
Think Doom, Hellraiser, and Event Horizon had a baby.
The story came straight from Clive Barker, the author of Hellraiser and Nightbreed, a man who doesn’t really do “safe” horror. Grotesque stuff.
The story came straight from Clive Barker, the author of Hellraiser and Nightbreed, a man who doesn’t really do “safe” horror. Grotesque stuff.
Let’s talk about Clive Barker’s Jericho (2007), one of the strangest, most ambitious horror FPS games ever made. 🩸
Let’s talk about Clive Barker’s Jericho (2007), one of the strangest, most ambitious horror FPS games ever made. 🩸
Starting a fresh playthrough of Clive Barker's Jericho after more than 15 years.
This game is like a fever dream. But no, it's real and I love it, goddammit.
www.twitch.tv/horrorvisuals
Starting a fresh playthrough of Clive Barker's Jericho after more than 15 years.
This game is like a fever dream. But no, it's real and I love it, goddammit.
www.twitch.tv/horrorvisuals
My guest is @robertoserrag.bsky.social, developer of Post Trauma. We talked about making a game in Unreal, working with a publisher, and the hardships of game development.
I hope you'll like it!
My guest is @robertoserrag.bsky.social, developer of Post Trauma. We talked about making a game in Unreal, working with a publisher, and the hardships of game development.
I hope you'll like it!
I'll continue my crusade on cleansing Rotwood of its curse in Flesh Made Fear, and possibly finish the game today.
Come say hi 👋 www.twitch.tv/horrorvisuals
I'll continue my crusade on cleansing Rotwood of its curse in Flesh Made Fear, and possibly finish the game today.
Come say hi 👋 www.twitch.tv/horrorvisuals
It carries that classic survival horror goodness while also giving it its own spin to make something very unique and familiar at the same time.
It carries that classic survival horror goodness while also giving it its own spin to make something very unique and familiar at the same time.
We'll check out the new survival horror darling Flesh Made Fear and see how it holds up in a year filled with some of the best survival horror releases in recent history.
Come say hi 👋 www.twitch.tv/horrorvisuals
We'll check out the new survival horror darling Flesh Made Fear and see how it holds up in a year filled with some of the best survival horror releases in recent history.
Come say hi 👋 www.twitch.tv/horrorvisuals
We'll first play some short horror games I found on itch, and then we'll check out some of the bigger new releases.
Come say hi 👋
www.twitch.tv/horrorvisuals
We'll first play some short horror games I found on itch, and then we'll check out some of the bigger new releases.
Come say hi 👋
www.twitch.tv/horrorvisuals
In case you haven't seen it yet, here is the first minute of it, serving as an intro.
In case you haven't seen it yet, here is the first minute of it, serving as an intro.