Yngvarr, the game developer
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hoodie-cat.dev
Yngvarr, the game developer
@hoodie-cat.dev
Game developer, software engineer, tea drinker, linux user.

I make games with #godot, play them at https://yngvarr.itch.io/. Or don't, I won't get mad. :)
I used to have a similar problem with cyclical dependencies of scenes: main menu contained a reference to game for a "starg game" button, game contained a reference to main menu so player could go back. Didn't work with references, works fine with paths. Sometimes Godot is strange. :)
November 17, 2025 at 8:53 AM
This looks pretty cool for me! Great job!
November 17, 2025 at 8:47 AM
Depends on how cooked your system is, but sure a flash drive with Arch should be enough to bring it back to life. I always keep one around for exactly this case. :) Good luck!
November 16, 2025 at 3:36 PM
This looks like a pin I'd wear. :) Love it!
November 7, 2025 at 1:32 PM
So, the protection is to just give the attackers what they are trying to achieve? Ridiculous! Hope it's all fine now.
October 25, 2025 at 9:02 PM
I need to make an interactive tutorial for my game, but instead I'll most probably spend my weekend chilling and playing go. :)
October 24, 2025 at 1:03 PM
Better than ray tracing. 👍
October 23, 2025 at 10:35 AM
This looks adorable! I like that they're synchronized from different angles. :)
October 23, 2025 at 10:34 AM
Sounds like a concept of a game I would like to play! :)
October 21, 2025 at 12:54 PM
1. Add a cog.
2. Skip taking a card from the deck.
3. No parking.

...what is this game about? 🤔
October 21, 2025 at 7:38 AM
A friend of mine uses a customized Godot 3 for his game projects. He seems pretty satisfied with it.
September 28, 2025 at 6:05 PM
Not needing rcedit anymore is a huge development for me. :D
September 23, 2025 at 12:39 PM
In so many cases when you say "we can do it, but it will take a lot of time" your boss hears everything before "but" and sets you an insane deadline. So, be aware of who you tell "we can do it" to. :)
August 21, 2025 at 9:24 AM
More code == more features! When you don't procrastinate making ASCII art in your comments, of course. :)
August 12, 2025 at 3:13 PM
Content scaling is hard until you spend enough time trying to figure it out. I mean, you can say this about anything, but content scaling is among the most annoying things for me. Thanks for the tip! :)
August 12, 2025 at 3:10 PM
As a developer of a game about vending machines, I approve. :) We need more vending machines in our games.
August 8, 2025 at 2:50 PM
This also works for remembering what you wanted to do next time you open the project. I used to add a todo without a comment.
August 7, 2025 at 8:31 AM
Oh, thank you! 😊 Music was the hardest part for me, glad you like it!
August 5, 2025 at 1:34 PM
This can be fun, but also can easily trigger when player doesn't want it. I'd suggest against it. 🤔
July 23, 2025 at 8:45 AM