José Hojaverde
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hojaverde.bsky.social
José Hojaverde
@hojaverde.bsky.social
I like tech, art, and oranges 🍊
Senior Tech Artist
. Former Eidos/Square-Enix Mtl
From 🇨🇱🏞️ like Pedrito Pascal
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June 30, 2025 at 3:45 PM
Little quality of life improvement. Pudu renderer now fallback to this 16x16 Pudu pixel art when there's a shader error instead of crashing miserably as it used to #vulkan #shader #indiedev #gamedev #shaders #pudu
June 29, 2025 at 1:34 AM
Shaders hot-reload + little lighting debug functions using slang compiler api #shaders #vulkan #gamedev #indiedev
June 24, 2025 at 8:22 PM
Little milestone. I added input support! #indiedev #gamedev #shaders #vulkan
June 19, 2025 at 12:49 AM
Got an IBL implementation working. All luts are generated and cached during launch. There are many optimizations to do but wanted to get it working first.
June 6, 2025 at 9:55 PM
Playing a bit with SSR. I'll need to do some tonemap for the hdr sky #indiedev #gamedev #vulkan
February 16, 2025 at 10:50 PM
Test diorama is taking shape. Did a simple point cloud importer for the grass buffer #vulkan #gamedev #indiedev
February 11, 2025 at 4:33 AM
Sneak peek of a lil diorama I'm doing to stress test Pudu renderer workflow #shaders #gamedev #graphics #vulkan
January 18, 2025 at 12:13 PM
Ended up managing shared descriptor sets by fetching and injecting them into shaders at compile time using the slang compilation API.
January 8, 2025 at 3:27 AM
Some tests of indirect drawing for generating and render the grass. Shadow map is gone because the grass descriptor is not using it. I still need to figure out a clean way of define and set "global" descriptor sets
January 1, 2025 at 9:44 PM
Been working on a Vulkan renderer using C++ as a learning exercise during my free time. Current features:
- gltf-ktx & Slang support
- Cubemaps
- Framegraph - auto memory barriers
- Auto generated descriptor sets/pipelines & bindings
- Postprocessing
- shadow map
- Slang support

updates in 🧵 :)
December 27, 2024 at 1:37 PM
Hi! I'm José, Tech Artist :D I'll start posting here some side projects from time to time ✨

#techart #gamedev #shader #shaders
December 16, 2024 at 11:46 AM