José Hojaverde
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hojaverde.bsky.social
José Hojaverde
@hojaverde.bsky.social
I like tech, art, and oranges 🍊
Senior Tech Artist
. Former Eidos/Square-Enix Mtl
From 🇨🇱🏞️ like Pedrito Pascal
This is gonna ruin a Mario64 speedrun
September 11, 2025 at 4:00 PM
Thank you so much :D
July 1, 2025 at 3:27 PM
Oh shit this looks awesome
June 30, 2025 at 8:06 PM
Auto hotreload now with filewatch!
June 30, 2025 at 3:45 PM
Little quality of life improvement. Pudu renderer now fallback to this 16x16 Pudu pixel art when there's a shader error instead of crashing miserably as it used to #vulkan #shader #indiedev #gamedev #shaders #pudu
June 29, 2025 at 1:34 AM
Shaders hot-reload + little lighting debug functions using slang compiler api #shaders #vulkan #gamedev #indiedev
June 24, 2025 at 8:22 PM
Little milestone. I added input support! #indiedev #gamedev #shaders #vulkan
June 19, 2025 at 12:49 AM
Got an IBL implementation working. All luts are generated and cached during launch. There are many optimizations to do but wanted to get it working first.
June 6, 2025 at 9:55 PM
been out of media for a while but I'm still working on this! Still super WIP but i've been working on a PBR implementation. I had to add a couple of features and changes to do it the way I want it. Among the most important changes is the streamline of Compute dispatches and render textures. #gamedev
May 30, 2025 at 10:52 PM
Definitely worth it for what I want to make. Building the acyclic graph and auto layout transitions was the most painful part. I had to abstract a lot of stuff for it to work (tho is not needed) This article served me as a great reference. Hope it helps :) godotengine.org/article/rend...
GPU synchronization in Godot 4.3 is getting a major upgrade
Say goodbye to placing barriers, hello to the new acyclic graph
godotengine.org
February 18, 2025 at 2:53 AM
Reposted by José Hojaverde
Playing a bit with SSR. I'll need to do some tonemap for the hdr sky #indiedev #gamedev #vulkan
February 16, 2025 at 10:50 PM
Playing a bit with SSR. I'll need to do some tonemap for the hdr sky #indiedev #gamedev #vulkan
February 16, 2025 at 10:50 PM
Test diorama is taking shape. Did a simple point cloud importer for the grass buffer #vulkan #gamedev #indiedev
February 11, 2025 at 4:33 AM
Reposted by José Hojaverde
Sneak peek of a lil diorama I'm doing to stress test Pudu renderer workflow #shaders #gamedev #graphics #vulkan
January 18, 2025 at 12:13 PM
Sneak peek of a lil diorama I'm doing to stress test Pudu renderer workflow #shaders #gamedev #graphics #vulkan
January 18, 2025 at 12:13 PM
Ended up managing shared descriptor sets by fetching and injecting them into shaders at compile time using the slang compilation API.
January 8, 2025 at 3:27 AM