Chris Murphy
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highlyspammable.bsky.social
Chris Murphy
@highlyspammable.bsky.social
Principal Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
The worst line delivery is not by Gal Gadot. It's by Joe Pantoliano in The Matrix. He puts this random emphasis on the word "for" in "the image translators work FOR the construct". Kills me. Every time. Seat in front of me is watching it, and I can hear IT IN MY BRAIN...

I still love this movie.
October 20, 2025 at 1:50 AM
Netflix hitting me with trick questions.
July 29, 2025 at 9:14 AM
Last year a bunch of the Epic Games Technical Artists had a summit at HQ and we had the opportunity to take a 360 photo in the single most appropriate place you could take a 360 photo of Unreal Engine Technical Artists. Importing it into the editor as my default felt strangely wholesome.
May 13, 2025 at 7:07 AM
GDC bound with @toomanypens.bsky.social. Hopefully I see some of you fine people at one of my two talks!
March 16, 2025 at 12:33 AM
One of my favourite things to do when making a landscape is to run a Brush Stroke mask texture into a Height Lerp for the blend. This means that the blend will look like each layer is painted into the landscape instead of just linearly interpolated. Takes 30s and adds a lot to the scene! #UETips
February 12, 2025 at 1:06 AM
In case anyone wants to do this too, just Partition your entry points and throw this into a loop!
February 11, 2025 at 5:36 AM
The PCG Pathfinding node lets you automatically clear foliage between locations. In this case I'm tracing a path between the front door and the nearest road and clearing any grass or debris between them! #UETips
February 11, 2025 at 5:33 AM
It's pretty common for folks to prototype spaces in Unreal using the default colour scheme and simply never change it. Often something more vibrant with stronger contrast is more helpful for readability and it takes about 30 seconds to tweak the colours for your style of game to help design. #UETips
February 10, 2025 at 1:11 AM
Unlike you, I get my news from a reliable source.
January 11, 2025 at 2:08 PM
I should be focusing on the carols, but my brain is screaming about someone assigning the wrong light map channel to the music bowl.
December 24, 2024 at 11:57 AM
There's also a sample for the Mutable Plugin now. This is really cool and seems to have snuck by most people: it's a system in UE to handle Character Customization so you can put bits of clothing on characters, trim polys that would've been poking through and merge them into a single Skeletal Mesh.
December 17, 2024 at 12:20 AM
One and the same. FWIW I believe we're hoping to have Landscape Grass map sampling in PCG soon.
December 17, 2024 at 12:17 AM
A new one: we have a cool sample up for PCG called the Cassini Sample. This is an accompanying sample to the excellent presentation from the recent Unreal Fest covering new features in 5.5 by @slinkyinvasion.bsky.social and @julienlheureux.bsky.social. Get it here: www.fab.com/listings/3f7...
December 16, 2024 at 10:30 PM
One of the most overlooked features in Unreal 5.5 is Instanced Actors. It runs Mass, an entity component system, under the hood until you run a trace or overlap against the entity. Unreal invisibly hydrates the entity into an actor and returns a reference as if it had always been an actor. #UETips
November 29, 2024 at 6:06 AM
It's a little thing but 5.5 moved Simulate from being in the drop down menu to being up there with Play so Play and Simulate are both always visible. Cool kids still use Alt S and Alt P but this'll be helpful for newcomers! For anyone unfamiliar: Simulate runs the game without you in it to observe.
November 13, 2024 at 6:50 AM
I remade an old portal style effect of mine in UE5. Nothing too fancy but it's leveraging collision queries to find portalable world objects and Sim Stages to dynamically paint the entry of the portals. Plus you can pass any number of things in. Any interest in a tutorial for this? #UETips
November 9, 2024 at 2:24 PM
I grew up on these streets
November 5, 2024 at 5:41 AM
If you're one of those people that uses Print String aggressively you should consider using the "Key" input. If you give a string a Key it won't spam the screen printing, it'll just keep the text there and update it when a new input comes in! #UETips
October 23, 2024 at 7:55 AM
There's a rad feature built into Unreal 5.4 and onwards that allows you to see any other actor with a matching property. Just activate the 'Property Color' Viewmode then Ctrl Click on a property and any actor with a matching property will be highlighted. Great for tracking down issues! #UETips
October 22, 2024 at 5:58 AM
@joewintergreen.bsky.social and I got the same time in Rocket Racing. Initially it showed him as first and then it refreshed and correctly stated that I won. Doesn't matter if you win by an inch or a packet.
December 29, 2023 at 2:17 AM
I was describing a dude as a 'good egg' and auto-complete nearly had me calling him a 'good egg donor'. Definitely don't want to mix that one up.
November 8, 2023 at 11:57 PM
I don't mean to brag but I met an Australian icon the other night.
October 23, 2023 at 5:01 AM
This is it. The best pin.
October 5, 2023 at 9:20 PM
July 27, 2023 at 12:47 AM
I noticed I've only been replying to people here, and not posting. I figure my first actual post should be a good one so here are 2 pics of my main man Rufus when he was a puppy playing with his sausages.
July 27, 2023 at 12:41 AM