My interest: emotion/perception of self-voice, metacognition, speech motor control.
Andrew Gelman, Aki Vehtari, @rmcelreath.bsky.social with @danpsimpson.bsky.social, @charlesm993.bsky.social, @yulingy.bsky.social, Lauren Kennedy, Jonah Gabry, @paulbuerkner.com, @modrakm.bsky.social, @vianeylb.bsky.social
(in production, estimated copy-editing time 6 weeks)
Andrew Gelman, Aki Vehtari, @rmcelreath.bsky.social with @danpsimpson.bsky.social, @charlesm993.bsky.social, @yulingy.bsky.social, Lauren Kennedy, Jonah Gabry, @paulbuerkner.com, @modrakm.bsky.social, @vianeylb.bsky.social
(in production, estimated copy-editing time 6 weeks)
v2 of “Digital Behaviourism” is out now with a new title, new co-authors, and a deeper dive into the behavioural concepts that shape our online lives.
It’s time to move beyond “screen time” and focus on function of online behaviours.
osf.io/preprints/ps...
v2 of “Digital Behaviourism” is out now with a new title, new co-authors, and a deeper dive into the behavioural concepts that shape our online lives.
It’s time to move beyond “screen time” and focus on function of online behaviours.
osf.io/preprints/ps...
> A remarkable finding is that 39% of respondents wish to make, or have already made, their identity in social VR their primary identity, as an alternative to their real-world identity.
Identity in Metaverse
medium.com/@nemchan_nel...
> A remarkable finding is that 39% of respondents wish to make, or have already made, their identity in social VR their primary identity, as an alternative to their real-world identity.
Identity in Metaverse
medium.com/@nemchan_nel...