David Walters
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hiddenasbestos.bsky.social
David Walters
@hiddenasbestos.bsky.social
Working (solo) on "Thunder Helix" 🚁 https://store.steampowered.com/app/1906230
+ exploring and learning from multiple side projects! (he/him)
Battlefield 1980s
December 4, 2025 at 12:37 PM
Yikes, they look like mimes, back to the drawing board !
#lowpoly
December 4, 2025 at 12:18 PM
EGA beach 😎
December 4, 2025 at 10:59 AM
Unusual graphics detected on the radar, sir.
#gamedev #lowpoly #flightsim 🚁
December 4, 2025 at 10:32 AM
I'm still working on Deluxe Poly, my retro vector art package. I plan to create a Steam page for it early 2026 and make things more official, get some wishlists🤞. Until then, it'll return to the shadows and I'll focus on getting the Thunder Helix CGA mode update out of the door. #indiedev #pixelart
December 1, 2025 at 4:10 PM
Thunder Helix - last of the CGA helicopter conversions. The Lewis is a totally unique design, honest. #flightsim #gamedev #lowpoly #solodev #indiedev 🚁
December 1, 2025 at 2:39 PM
Also added a magenta trim to the back of the boat. Makes it more readable, especially at night on the starboard side.
December 1, 2025 at 12:21 PM
Thunder Helix - more CGA work today. Converting the 3rd helicopter. I've done the weapons, so next it's the main body, low-detail and wrecked versions. Should get that done today and that'll be all the player helos done 🥳 #gamedev #lowpoly
December 1, 2025 at 12:11 PM
Surprise, it's Dec 1st! has given me Psychic Damage. Definitely need to set myself some kind of resolution for 2026 to actually release things... I'm annoying myself starting projects what seem like perfectly reasonable projects that I then fail to work on and launch for.. mystery reasons 😞
December 1, 2025 at 12:02 PM
Microsoft, if you want me to stop using VS 2019 and install VS 2026, send me a sign ...
December 1, 2025 at 10:12 AM
This ain't Seaworld, it's as real as it gets.
November 30, 2025 at 3:57 PM
Chewing through the work now. It's pretty mind numbing but that's what music is for :D #lowpoly
November 27, 2025 at 12:10 PM
Thunder Helix - More CGA conversion work 🥳 Made significant progress now and it's a good task to work as I'm feeling v.sleepy today 💤 #lowpoly #gamedev #solodev 🚁
November 27, 2025 at 10:38 AM
This was done with an additive pass using a simple normal.XY -> UV lookup on this "environment map" texture.
November 26, 2025 at 5:18 PM
The PlayStation Can Produce Mind-Boggling Effects. #PSX #Gamedev
November 26, 2025 at 5:15 PM
We have Metal Gear waterfall at home. #PSX #lowpoly #UVscrolling
November 25, 2025 at 8:19 PM
Camel, CGA edition.
November 25, 2025 at 1:48 PM
"camel_brown" --- not for long :) #lowpoly
November 25, 2025 at 12:55 PM
Thunder Helix - More EGA -> CGA asset conversion today. Working on the main 'assets' group now of tanks, fuel trucks, camels, etc. I'll be working through them to convert from sixteen colours into four. #gamedev #lowpoly 🚁
November 25, 2025 at 10:50 AM
Something was pouring from his mouth. He examined his sleeve. Blood? Blood. Crimson copper smelling blood, his blood. Blood Blood Blood. And bits of sick. (decals working)
November 24, 2025 at 6:53 PM
Think I've basically run out of things to add to my vertex lighting system, so that's as close to 'done' as you can be :D
November 24, 2025 at 5:04 PM
Needs a better example with the context of an obvious light source, but here's a spot-light too. This is really quite hard to work with !!!
November 24, 2025 at 1:34 PM
Here's some baked vertex lighting with the appropriate amount of subtlety applied in the colour choice.
#gamedev #lowpoly #psx
November 24, 2025 at 12:47 PM
Did some audio FX programming today as an experiment. Recreated the delay/filter section of the SNES and made some truly obnoxious reverb with it 👂🩸. I imagine one day using this for environmental audio effects like tunnels, rather than music, but I had this example set up already 🤷‍♂️ #gamedev
November 23, 2025 at 4:38 PM
Here's me pretending my debug camera is an FPS :D
November 21, 2025 at 10:07 PM