Same designer as Watergate.
It’s a hell of an afternoon. Or afternoon/evening if you’re lucky. Or unlucky.
Same designer as Watergate.
It’s a hell of an afternoon. Or afternoon/evening if you’re lucky. Or unlucky.
Have you played Weimar?
Have you played Weimar?
Don’t know many people who know these games. I’ve played half, at a guess, and they are great - which is a pretty good recommendation for the other half.
Looking forward to Part 2!
Don’t know many people who know these games. I’ve played half, at a guess, and they are great - which is a pretty good recommendation for the other half.
Looking forward to Part 2!
We select a family, almost at random, to live in luxury while they ‘represent’ our state but at the cost of any meaningful (rather than symbolic) life.
It’s a barbaric practice (it was literally practiced by ‘barbarians’).
We select a family, almost at random, to live in luxury while they ‘represent’ our state but at the cost of any meaningful (rather than symbolic) life.
It’s a barbaric practice (it was literally practiced by ‘barbarians’).
And also the basis of my theory that most language philosophy is predicated on the wrong idea - ie that the purpose of language is solely to convey meaning.
And also the basis of my theory that most language philosophy is predicated on the wrong idea - ie that the purpose of language is solely to convey meaning.
Although I’d be tempted to say a game is a system designed for us to create narrative and a toy is something we can use to create our own system.
Although I’d be tempted to say a game is a system designed for us to create narrative and a toy is something we can use to create our own system.
There’s a balance, or a tension, in all of us over how much we like of one vs the other.
There’s a balance, or a tension, in all of us over how much we like of one vs the other.
It doesn’t surprise me that some people like one - some the other.
It doesn’t surprise me that some people like one - some the other.