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What im doing with the road generation isnt the same as its needing actual geometry between the roads for the games cleaning system to function in those areas
What im doing with the road generation isnt the same as its needing actual geometry between the roads for the games cleaning system to function in those areas
had a look at the source and it seems GetTangentAtDistanceAlongSpline evaluates the tangent at the input key where as GetTangentAtSplinePoint just assumes and gives you the stored leave tangent which isnt the actual direction
had a look at the source and it seems GetTangentAtDistanceAlongSpline evaluates the tangent at the input key where as GetTangentAtSplinePoint just assumes and gives you the stored leave tangent which isnt the actual direction