heliotropegame.bsky.social
heliotropegame.bsky.social
@heliotropegame.bsky.social
A bit of a different post today. It’s black ops 7 launch day and I had the amazing opportunity to work alongside some incredibly amazing devs this summer as an intern. It’s also my first ever AAA game credit, so I’m really excited about that
November 14, 2025 at 4:39 PM
What I HAVEN'T figured out yet is why my custom collision channel doesn't recognize my changes in C++, yet it does in blueprint. After defining this line in my header, I tried manipulating it in the C++ file with no luck. Any help from the C++ bluesky community would be great 😂
November 8, 2025 at 12:07 PM
Figured I'd share a look behind my dev process for my Ghost-like bounty hunter game. I decided to drive all my ghost powers from a reusable actor component to avoid bloating the AGLS character. On player input, I swap out each of my SKM's materials with a transparent one, creating the ghost look
November 8, 2025 at 11:55 AM
Update: added the ability to hide from AI when invisible. But beware: they might not see you, but they can hear you!

(Still need to iron out some kinks)
October 31, 2025 at 8:03 PM
Playing with Jakub W's Adventure Game Locomotion System to make a Sci-Fi bounty hunter game. Collision is always a pain to deal with 😂
October 31, 2025 at 5:26 PM