heliotropegame.bsky.social
heliotropegame.bsky.social
@heliotropegame.bsky.social
More BO7 stuff today. One of my key tasks was optimizing entry/exit logic on vehicles. You can see it here on this gun boat, where you originally had to enter the drivers seat before entering any of the turrets
November 21, 2025 at 6:44 PM
A bit of a different post today. It’s black ops 7 launch day and I had the amazing opportunity to work alongside some incredibly amazing devs this summer as an intern. It’s also my first ever AAA game credit, so I’m really excited about that
November 14, 2025 at 4:39 PM
Figured I'd share a look behind my dev process for my Ghost-like bounty hunter game. I decided to drive all my ghost powers from a reusable actor component to avoid bloating the AGLS character. On player input, I swap out each of my SKM's materials with a transparent one, creating the ghost look
November 8, 2025 at 11:55 AM
Playing with Jakub W's Adventure Game Locomotion System to make a Sci-Fi bounty hunter game. Collision is always a pain to deal with 😂
October 31, 2025 at 5:26 PM