Felix | Hedge Knight Games
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hedgeknightgd.bsky.social
Felix | Hedge Knight Games
@hedgeknightgd.bsky.social
Solo #indiedev from Ireland. Currently having a blast working on Helmet Head, an action-roguelike about a little helmet dude trying to save a land of memories.
Hedgesite: https://hedgeknight.eu/
Have the basics of Otja's animations and functionality made now. Will be adding more dialogue in the future, and of course her and the teleportation archway will be at the destination too haha, she doesn't just zap you there 😆

#gamedev #godot #indiedev #pixelart
November 26, 2025 at 5:26 PM
Happy #screenshotsaturday, folks!
Was hoping to have some animations finished for Otja for today, but got sidetracked with some lighting stuff. At least she has a break from portal duties 😆.
So here's some more winter wonderland action. Now complete with snowdrifts!

#gamedev #pixelart #indiedev
November 22, 2025 at 2:32 PM
Starting to build some paralx layers for the hub zone. I'm liking the snowy twilight vibe a lot 😊. Gotta make a proper tileset next and animate poor Ottja

#gamedev #godot #pixelart #indiedev
November 19, 2025 at 1:27 PM
WIP of the portal visuals for Helmet Head. The idea is the cyclops lines up her magical eye with the portal arch, it opens wide to fill the space, and starts up this swirly animation that shows your destionation.
Then you step into the eye...

#gamedev #godot #indiedev
November 17, 2025 at 6:02 PM
Helmet Head is my action #roguelike project. Fight your way through the Plane of the Forgotten using various weapons, upgrades, perks and helmets.
Use your weapon upgrades, items and the environment to take advantage of the elemental combo system and thwart your foes!

#PitchYaGame #gamedev
November 7, 2025 at 12:22 PM
Not what I was planning but I'm sorely tempted to keep 😂
#gamedev #indiedev #godot
November 4, 2025 at 5:45 PM
And in game with some very rough and simple animation as a test. Don't have the attacks and other behaviour mapped out yet, but sooooooon(tm) 😎
October 30, 2025 at 7:46 PM
Something a little different. An in-editor look at what the boss phase 2 scene looks like after all the bones and IKs are set up. In the interest of being able to see anything, I hid the bone gizmos though 😂

#gamedev #indiedev #godot
October 30, 2025 at 7:44 PM
Added a subtle distortion shader to the plants.
September 7, 2025 at 11:50 PM
Messing around with freezing/melting mechanics now for the liquids. Here I'm making a little ice skating area using the Water Stone and Ice Stone, and then melting it with the Fire Stone.
Works with poison (and any liquid) too, but melting the poison is more dangerous 😂

#Godot #indiedev #gamedev
August 28, 2025 at 10:03 PM
Made a lightning stone. And of course had to add conductivity to all the liquids. So now if something (like an enemy getting hit with lightning damage, or the lightning stone) shocks a liquid the electricity will travel through it. Works with oil, water...blood 😈

#Godot #indiedev #gamedev
August 27, 2025 at 8:26 PM
Did a bit more tinkering last night with the damage element system juice. Added a little animation for when they get added to and removed from the stack, and gave the explode animations a bit of slide.
Also made a slightly more appropriate test dummy 😎

#Godot #gamedev #indiedev
August 24, 2025 at 6:06 PM
Haven't had a lot of of visual stuff to show lately. But here's an attempt to make the damage element explosions a little more crunchy and satisfying to pull off.

Have a great weekend 😎

#screenshotsaturday #indiedev #gamedev
August 23, 2025 at 4:12 PM
In between finishing up the elemental damage/arrow systems, I've been having some fun messing around in-game with the Poison Stone/Furnace Helm combo 😀
The poison now burns with poisonous flames and releases poisonous vapur to boot!

#Godot #indiedev #gamedev #pixelart #solodev
August 10, 2025 at 9:57 PM