Tim Hengeveld
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hedgefield.bsky.social
Tim Hengeveld
@hedgefield.bsky.social
Dutch indie gamedev and illustrator. Making small narrative games about life’s joys and mysteries. Currently working on The Ruin Wanderer.
Look at those chonkers! I can taste the salt from here
November 11, 2025 at 8:45 PM
Incredible that Apple once had a section on their website called "Hot news"
November 11, 2025 at 7:53 PM
I rolled credits on Blake Manor this weekend. What a game. It accomplishes many things I've been exploring in my own work as well. I'll be thinking about my time in the manor for quite some time.
November 9, 2025 at 8:02 PM
Haha amazing! Yeah same when my assailant decided to spare me. That feeling of getting in over your head, high stress, everything going sideways, and then one moment turns it all around, that is unmatched.
November 1, 2025 at 8:59 PM
Tell me more - ‘cause I think I had the same! I played it solo in the dead of night, and my palms were SWEATING. Every distant sound was new and scary, and when I finally dared to enter the elevator I was shot - then my killer got in and activated the lift, extracting me alive with seconds to spare.
November 1, 2025 at 8:23 PM
Will you believe I did not go and look at the actual door of the room I suspected the victim to have stayed in until the evening of day 2? 😅 That certainly blew things wide open…
November 1, 2025 at 2:40 PM
I’ve never played another mystery game where the “I overheard a secret cause I was in the right place at the right time” thing felt actually authentic and not staged, since you have so much freedom to move through the manor and pursue leads. It’s crazy.
October 30, 2025 at 9:49 PM
Almost everything ‘costs’ only 1 minute, and there are several days worth of hours to get through. Plus any movement between rooms and areas of the manor is free, so I never felt stressed.
October 30, 2025 at 9:44 PM
I skipped lunch to follow a trail of muddy footsteps and clothing scraps into a foggy hedge maze and it did not disappoint.
October 29, 2025 at 9:57 PM
THERE’S A WHOLE-ASS LIBRARY HERE WHERE EVERY SHELF HAS BOOKS YOU CAN USE TO RESEARCH TOPICS THAT COME UP DURING CONVERSATIONS??
October 28, 2025 at 8:56 PM
…Who put this bench askew here in the hallway?

Wha- Did that… fuckin’ statue just move behind my back?
October 28, 2025 at 8:55 PM
God, the passage of time, it’s done so elegantly. This is what The Last Express must have felt like to play. It’s what I wanted out of The Blue Prince. It’s what The Council aspired to be. It stands up there with Obra Dinn. What a game, already, and I’m still a day away from the séance.
October 28, 2025 at 8:50 PM
I got you
October 21, 2025 at 8:34 PM
If it’s like an office function and not at a friend’s home, I actually take great pleasure in just sort of unlatching from a group conversation during a punchline laugh as if I’m going to get a drink, and then disappearing out an open door like a ghost in the night.
October 18, 2025 at 9:09 PM
Do I regret mapping the context-sensitive interact key and the jump key to the same button? I didn’t for about half an hour, and then I snuck up on someone from behind and made a very critical timing mistake.
October 17, 2025 at 8:53 PM
Yes I found it surprisingly easy to switch. I feel like it gives me better stuff to jump into on the homescreen as well
October 16, 2025 at 6:52 AM
These days you can also build for Mac using Unity Cloud Build, but as someone who has tried and failed to do both methods this past month, making a signed and notarized Mac build that actually runs might as well be arcane magic. It sucks, and Apple is not making the process any friendlier.
October 14, 2025 at 6:06 PM