haonanshi.bsky.social
@haonanshi.bsky.social
Here are some details of my blueprints.
October 12, 2025 at 5:53 AM
I tried creating a Blueprint that allows the screen to play a video when I click the mouse. I haven’t figured out how to switch or stop the video yet, but I’m still learning and working on improving this interaction.
October 4, 2025 at 7:50 PM
I tried creating a Blueprint that allows the screen to play a video when I click the mouse. I haven’t figured out how to switch or stop the video yet, but I’m still learning and working on improving this interaction.
October 4, 2025 at 7:48 PM
For the landscape material, I chose to replace it with a cement ground material.
September 27, 2025 at 7:57 PM
For the sound effect, I created a Blueprint placed at the warehouse entrance. When the player enters, it triggers a sound to play once.
September 27, 2025 at 6:29 PM
I added some dust particles to the scene. First, I created the dust material, then I made a Niagara System for the dust. After that, I adjusted the range, amount, and wind force.
September 27, 2025 at 6:25 PM
I first adjusted the lighting to make it look like dusk. I envision the lighthouse casting a strong searchlight beam that sweeps back and forth. The second image shows the overall layout of the scene, which still needs more props.
September 21, 2025 at 2:54 AM
In my scene, I want to use the lighthouse as a landmark, so I placed it on a tall, distant cliff. However, from the player's perspective, it might appear a bit too high. Maybe it needs some adjustments.
September 13, 2025 at 8:37 PM
When building the blockout, I have a problem with the scale of objects in the scene. Sometimes, from my own camera view, some objects look normal or even a bit small. To check and adjust the scale, I use the default human model in UE as a reference.
September 13, 2025 at 8:31 PM