haonanshi.bsky.social
@haonanshi.bsky.social
Post 10
I made some adjustments to the sequencer and added some flames inside the cave.
November 16, 2025 at 3:36 PM
Post 9
My scene is basically complete now, and the issues with the Chaos system have been resolved. I’ve also created some snowfall effects and a material that allows snow to accumulate on top of objects.
November 9, 2025 at 3:36 PM
Post 8
2 new animation
November 2, 2025 at 2:57 PM
Post 7
Epic door modeling and sculpturing. And Alpha map.
October 26, 2025 at 9:32 PM
Post6
Concept design for Assignment 3 Epic Door
A Nordic style stone door
October 19, 2025 at 1:52 PM
Post 5
This is the final outcome of my assignment, which includes an interactive computer case, mouse, floor lamp, walls and windows, a wardrobe, a radio, and a cup.
October 12, 2025 at 5:53 AM
Post 4
I started by building a simple blockout in Maya to figure out the overall structure of the scene, then refined each prop based on it. I wanted this small environment to have a cute and relaxing vibe, so I kept the shapes simple and added smooth, rounded edges to make everything look softer.
October 4, 2025 at 7:50 PM
Post3
This is the final effect of the scene. I added fog to create an atmosphere similar to Silent Hill, which I really like. I first tried to use real lighting for the lighthouse beam, but the God Rays were not visible from the player’s view. So I made a 3D mesh for the God Rays
September 27, 2025 at 6:17 PM
Post 2
I built a warehouse and set up a ship graveyard.I finally chose a modern realistic style. The overall scene layout has been roughly finalized, and I want to create an atmosphere with mist.
September 21, 2025 at 2:52 AM
Week1
I am designing a port with a ship graveyard. In the blockout stage, I used simple boxes to build the basic layout of the scene. Inside the port, I want to create a space that players can enter, such as a bar, a restaurant, or another type of building.
September 13, 2025 at 5:09 PM