I made some adjustments to the sequencer and added some flames inside the cave.
I made some adjustments to the sequencer and added some flames inside the cave.
My scene is basically complete now, and the issues with the Chaos system have been resolved. I’ve also created some snowfall effects and a material that allows snow to accumulate on top of objects.
My scene is basically complete now, and the issues with the Chaos system have been resolved. I’ve also created some snowfall effects and a material that allows snow to accumulate on top of objects.
2 new animation
2 new animation
Epic door modeling and sculpturing. And Alpha map.
Epic door modeling and sculpturing. And Alpha map.
Concept design for Assignment 3 Epic Door
A Nordic style stone door
Concept design for Assignment 3 Epic Door
A Nordic style stone door
This is the final outcome of my assignment, which includes an interactive computer case, mouse, floor lamp, walls and windows, a wardrobe, a radio, and a cup.
This is the final outcome of my assignment, which includes an interactive computer case, mouse, floor lamp, walls and windows, a wardrobe, a radio, and a cup.
I started by building a simple blockout in Maya to figure out the overall structure of the scene, then refined each prop based on it. I wanted this small environment to have a cute and relaxing vibe, so I kept the shapes simple and added smooth, rounded edges to make everything look softer.
I started by building a simple blockout in Maya to figure out the overall structure of the scene, then refined each prop based on it. I wanted this small environment to have a cute and relaxing vibe, so I kept the shapes simple and added smooth, rounded edges to make everything look softer.
This is the final effect of the scene. I added fog to create an atmosphere similar to Silent Hill, which I really like. I first tried to use real lighting for the lighthouse beam, but the God Rays were not visible from the player’s view. So I made a 3D mesh for the God Rays
This is the final effect of the scene. I added fog to create an atmosphere similar to Silent Hill, which I really like. I first tried to use real lighting for the lighthouse beam, but the God Rays were not visible from the player’s view. So I made a 3D mesh for the God Rays
I built a warehouse and set up a ship graveyard.I finally chose a modern realistic style. The overall scene layout has been roughly finalized, and I want to create an atmosphere with mist.
I built a warehouse and set up a ship graveyard.I finally chose a modern realistic style. The overall scene layout has been roughly finalized, and I want to create an atmosphere with mist.
I am designing a port with a ship graveyard. In the blockout stage, I used simple boxes to build the basic layout of the scene. Inside the port, I want to create a space that players can enter, such as a bar, a restaurant, or another type of building.
I am designing a port with a ship graveyard. In the blockout stage, I used simple boxes to build the basic layout of the scene. Inside the port, I want to create a space that players can enter, such as a bar, a restaurant, or another type of building.