Han
hankruiger.com
Han
@hankruiger.com
I restored the "hexagoniness" of the terrain mesh in my #bevyengine game using a custom fragment shader:

📐 Calculate distance from fragment to nearest hexagon edge, using the fragment's world position.
🔦 Highlight the fragment if that distance is small.

#gamedev #rustgamedev
April 21, 2025 at 1:12 PM
I added 🏔️ terrain heights 🏔️ to my game. I like how it feels more immersive than a flat world. 🤩

The triangle mesh makes it look less "hexagony" but I think I can fix that by adjusting the materials. 🎨 👨‍🎨

#bevyengine #gamedev #rustgamedev #rustlang
April 16, 2025 at 6:23 AM
Today I added a simple inventory system to my game, and the ability to pick up items! 🎒

While the “art” is still mostly placeholders, I have enjoyed building the technical foundations so far! ✨🔨

#bevyengine #gamedev
March 30, 2025 at 8:29 PM