📐 Calculate distance from fragment to nearest hexagon edge, using the fragment's world position.
🔦 Highlight the fragment if that distance is small.
#gamedev #rustgamedev
📐 Calculate distance from fragment to nearest hexagon edge, using the fragment's world position.
🔦 Highlight the fragment if that distance is small.
#gamedev #rustgamedev
The triangle mesh makes it look less "hexagony" but I think I can fix that by adjusting the materials. 🎨 👨🎨
#bevyengine #gamedev #rustgamedev #rustlang
The triangle mesh makes it look less "hexagony" but I think I can fix that by adjusting the materials. 🎨 👨🎨
#bevyengine #gamedev #rustgamedev #rustlang
While the “art” is still mostly placeholders, I have enjoyed building the technical foundations so far! ✨🔨
#bevyengine #gamedev
While the “art” is still mostly placeholders, I have enjoyed building the technical foundations so far! ✨🔨
#bevyengine #gamedev