hammondztexasu.bsky.social
@hammondztexasu.bsky.social
Dunia in FC5 does not use dynamic shadows for local lights, but only precalculated for the default object position. When interacting with them, shadows disappear and only the ss contact shadows are visible. Is this standard practice @dachsjaeger.bsky.social ? I don't think I've seen it in before.
August 23, 2025 at 11:51 AM
This is screenshot from UE4 version
May 14, 2025 at 7:48 AM
Is this capsule shadows or result of Lumen in Sinking City Remastered? Even old UE4 version of Sinking City has great indirect shadows/AO so any idea what techniques they used here? @dachsjaeger.bsky.social
May 14, 2025 at 7:48 AM
May 3, 2025 at 2:57 PM
Days Gone foliage glitch after patch. Terrible.
May 2, 2025 at 4:27 PM
I dont like new Days Gone patch and its changes to tech art. Especially temporal AA has really annoying noise similar to checkerboard artifacts. Similar thing can be also seen in Last of us part 2 where especially hair is really pixelated in stills frames without TAA data for example in photo mode.
May 1, 2025 at 5:19 PM
Glitching motion matching animations is always funny.
April 9, 2025 at 6:14 PM
There is really nice creative caustics effect too. The game doesn't have a day/night cycle, but it works very well with the feeling that it's sometimes clear and sometimes cloudy. And this also influences the perception of the water effect. Rebellion clearly thinks out of the box here.
March 25, 2025 at 9:34 PM
Rebellion are on their way with Asura engine! I haven't played any Sniper Elite game, but Atomfall never ceases to fascinate me with the details. It doesn't have temporal AA, but a lot of the stuff is so... um, out of today's normal paradigm? Are you planning an analysis? @dachsjaeger.bsky.social
March 25, 2025 at 9:26 PM
This is GTA V Enhanced in scene where I have 100+ fps with good frametimes without vsync. With vsync on look at that graph! Nvidia needs to fix this.
March 13, 2025 at 7:32 PM
December 16, 2024 at 2:56 PM
I found where problem is (partly). I tried ingame stats monitor which is superior to what RTSS show me. It turns out that even on the lowest setting and DLSS ultra perf. frametimes goes often above 16.6 ms and there are big spikes constantly! Where could be bottleneck? Doesn't happen in other games.
December 7, 2024 at 10:11 PM
Indiana Jones: What could cause fps drop below 60 when vsync is on even if in vsync off scenario frametimes never go above 16.66 ms. In more demanding scene is way worse and fps go below 50 (without sync are 70+). Last time I saw this problem in Prey (cryengine). @dachsjaeger.bsky.social any idea?
December 7, 2024 at 11:52 AM
Hi Alex, I want to ask you if you've noticed a problem with rendering certain things when locking fps (regardless of whether I'm locking with rivatuner or ingame). Animations are broken, like doors, anomalies (it stutters) Immortals of aveum suffered from a similar thing.
November 25, 2024 at 9:34 PM