hammondztexasu.bsky.social
@hammondztexasu.bsky.social
Dunia in FC5 does not use dynamic shadows for local lights, but only precalculated for the default object position. When interacting with them, shadows disappear and only the ss contact shadows are visible. Is this standard practice @dachsjaeger.bsky.social ? I don't think I've seen it in before.
August 23, 2025 at 11:51 AM
@dachsjaeger.bsky.social KCD2 1.3 brings nice SSR and cubemaps update: x.com/skvorus/stat...
x.com
May 16, 2025 at 6:44 AM
Is this capsule shadows or result of Lumen in Sinking City Remastered? Even old UE4 version of Sinking City has great indirect shadows/AO so any idea what techniques they used here? @dachsjaeger.bsky.social
May 14, 2025 at 7:48 AM
Days Gone foliage glitch after patch. Terrible.
May 2, 2025 at 4:27 PM
I dont like new Days Gone patch and its changes to tech art. Especially temporal AA has really annoying noise similar to checkerboard artifacts. Similar thing can be also seen in Last of us part 2 where especially hair is really pixelated in stills frames without TAA data for example in photo mode.
May 1, 2025 at 5:19 PM
Glitching motion matching animations is always funny.
April 9, 2025 at 6:14 PM
Rebellion are on their way with Asura engine! I haven't played any Sniper Elite game, but Atomfall never ceases to fascinate me with the details. It doesn't have temporal AA, but a lot of the stuff is so... um, out of today's normal paradigm? Are you planning an analysis? @dachsjaeger.bsky.social
March 25, 2025 at 9:26 PM
blog.playstation.com/2025/03/20/t... Haha this HW specs are classic Nixxes. Let's hope that Nixxes did more work than Iron Galaxy (no offense) and maybe the Part two will run better than the first one. What do you think? @dachsjaeger.bsky.social
The Last of Us Part II Remastered PC features and new No Return content detailed
Learn about the quality-of-life PC, new No Return maps and characters, and more in store on April 3.
blog.playstation.com
March 20, 2025 at 6:28 PM
Marvel Guardians of the Galaxy has a terrible PC port. The fps affects my wired mouse sensitivity and worst, at lower fps the input is completely broken and there is a few SECONDS delay. Gamepad works ok and wireless mouse also works (beside sensitivity dependant) on fps. But no broken input/delay.
February 16, 2025 at 7:18 PM
Plan for Christmas? Prey with DLSS, HDR and other improvements by Filippo Tarpini from Remedy! github.com/Filoppi/Prey... @dachsjaeger.bsky.social Would you consider taking a look at it at least as part of DF Direct? @dachsjaeger.bsky.social
GitHub - Filoppi/Prey-Luma: Prey (2017) mod that refactors its post processing rendering phase (e.g. adding HDR support)
Prey (2017) mod that refactors its post processing rendering phase (e.g. adding HDR support) - Filoppi/Prey-Luma
github.com
December 19, 2024 at 12:08 PM
Indiana Jones: What could cause fps drop below 60 when vsync is on even if in vsync off scenario frametimes never go above 16.66 ms. In more demanding scene is way worse and fps go below 50 (without sync are 70+). Last time I saw this problem in Prey (cryengine). @dachsjaeger.bsky.social any idea?
December 7, 2024 at 11:52 AM
Stalker 2 has strange problem that I noticed in some of other UE5 games. FPS limit/cap cause two things 1) FPS go below 30 even if performance without limit is cca 35 in particular scene. If fps is way higher than 30 cap works. So there is some kind of undershoot (Stalker 2 and Still Wakes the Deep)
November 29, 2024 at 11:06 AM