YouTube videos - https://youtube.com/@H0stOmmac/videos
Silver gens rival WR holder
Best Goober Dash player
Over the next few months, join us as we take fans around the world back in time for a Sonic Rewind and remember together what made Sonic the icon he is today, with some fun new surprises thrown in the mix!
🎨: @loopyyylupe.bsky.social
Over the next few months, join us as we take fans around the world back in time for a Sonic Rewind and remember together what made Sonic the icon he is today, with some fun new surprises thrown in the mix!
🎨: @loopyyylupe.bsky.social
Come check out our first ever Sonic and the Dragon's Path direct to see what we have in store! Link in replies!
Come check out our first ever Sonic and the Dragon's Path direct to see what we have in store! Link in replies!
Sonic & Godzilla coming soon!
Sonic & Godzilla coming soon!
#HazbinHotel #HazbinHotelFanart #hazbinhotelvelvette
#HazbinHotel #HazbinHotelFanart #hazbinhotelvelvette
Vote now: thegameawards.com/brackets/pla...
Vote now: thegameawards.com/brackets/pla...
Still lots to do, but many objects now correctly visualise, including textures! Next up, bringing in original recompiled shaders so everything looks perfect.
Still lots to do, but many objects now correctly visualise, including textures! Next up, bringing in original recompiled shaders so everything looks perfect.
- Achievement support (Hyper)
- Physics-based high FPS fixes and APIs for character controllers (Rei)
- MSAA & resize support (Rei & I)
- External cross-platform XNO editor (Me)
Stay tuned!
- Achievement support (Hyper)
- Physics-based high FPS fixes and APIs for character controllers (Rei)
- MSAA & resize support (Rei & I)
- External cross-platform XNO editor (Me)
Stay tuned!
This comes with a few new options, along with some improved existing ones to make them work at runtime.
It's still not 100% there yet though, as many of the video settings available are yet to be implemented on demand.
This comes with a few new options, along with some improved existing ones to make them work at runtime.
It's still not 100% there yet though, as many of the video settings available are yet to be implemented on demand.
This week, we got two restorations, chain jumps flips, and Sonic's action gauge!
If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.
This week, we got two restorations, chain jumps flips, and Sonic's action gauge!
If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.
(In all seriousness, progress might be a bit slower this week lol)
(In all seriousness, progress might be a bit slower this week lol)
- Ultrawide support for pre-rendered videos
- Voice language config, you can now play with JP VAs in English locale!
- Autosaves at all vanilla save prompts!
- Audio popping fixes for macOS
- Cleanup & additions to several patches
- Ultrawide support for pre-rendered videos
- Voice language config, you can now play with JP VAs in English locale!
- Autosaves at all vanilla save prompts!
- Audio popping fixes for macOS
- Cleanup & additions to several patches
- We've fixed issues with reflections in stages like Crisis City
- Started implementing fixes for high refresh rate (>60 FPS)
- Added support for volume attenuation on Linux and Windows
aaand started work on autosaves!
- We've fixed issues with reflections in stages like Crisis City
- Started implementing fixes for high refresh rate (>60 FPS)
- Added support for volume attenuation on Linux and Windows
aaand started work on autosaves!
- Pedestrians animate at further distances
- Some objects have shadows at longer distances
- Configurable shadow & reflection resolutions!
- Pedestrians animate at further distances
- Some objects have shadows at longer distances
- Configurable shadow & reflection resolutions!