DeadH0st (Comms Open)
h0stommac.bsky.social
DeadH0st (Comms Open)
@h0stommac.bsky.social
Editing commissions https://ko-fi.com/kujo892483
YouTube videos - https://youtube.com/@H0stOmmac/videos
Silver gens rival WR holder
Best Goober Dash player
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We're turning back the clocks.

Over the next few months, join us as we take fans around the world back in time for a Sonic Rewind and remember together what made Sonic the icon he is today, with some fun new surprises thrown in the mix!

🎨: @loopyyylupe.bsky.social
January 16, 2026 at 5:00 PM
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It's been a while, but we're BACK with lots of exciting announcements for you all today!!

Come check out our first ever Sonic and the Dragon's Path direct to see what we have in store! Link in replies!
January 8, 2026 at 12:08 AM
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Starting December 22, Sonic Rumble will never be the same.

Sonic & Godzilla coming soon!
Sonic Rumble & Godzilla Crossover Trailer
YouTube video by Sonic the Hedgehog
youtu.be
December 18, 2025 at 5:04 PM
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Ding dong time to post all the holiday costumes! I'll have some new ones later this month, probably once I'm on break from work
December 18, 2025 at 5:14 AM
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December 4, 2025 at 12:00 AM
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My new standee😚🌈🎀
#chaggie
December 4, 2025 at 9:08 AM
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"A little shark told me the princess sent the fucking lollypop guild to stop us!"

#HazbinHotel #HazbinHotelFanart #hazbinhotelvelvette
December 1, 2025 at 10:41 PM
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We're racing for the podium of your hearts. Sonic Racing: CrossWorlds has been nominated for #thegameawards Players' Voice and we need your help to win! Round 1 voting ends TOMORROW at 6:00pm PST!

Vote now: thegameawards.com/brackets/pla...
December 1, 2025 at 7:39 PM
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This week, I made a bunch of progress on XNOEdit, my cross-platform editor/viewer for Sonic '06 objects powered by .NET and WGPU.

Still lots to do, but many objects now correctly visualise, including textures! Next up, bringing in original recompiled shaders so everything looks perfect.
November 22, 2025 at 8:22 PM
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Been a bit since I've done a weekly update, so here's what we're up to! Lots of stuff is in the works:

- Achievement support (Hyper)
- Physics-based high FPS fixes and APIs for character controllers (Rei)
- MSAA & resize support (Rei & I)
- External cross-platform XNO editor (Me)

Stay tuned!
November 16, 2025 at 7:30 PM
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Making a thing...
November 14, 2025 at 4:59 AM
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REMEMBERED HOW TO DRAW AGAINNNN EHEHE oh huskerdust we are so back
November 13, 2025 at 12:46 PM
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After almost a month of work, the '06 recomp options menu has been merged!

This comes with a few new options, along with some improved existing ones to make them work at runtime.

It's still not 100% there yet though, as many of the video settings available are yet to be implemented on demand.
October 30, 2025 at 7:30 PM
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This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 12, 2025 at 6:50 PM
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Time to take a break from the race track for an update :)

This week, we got two restorations, chain jumps flips, and Sonic's action gauge!

If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.
September 28, 2025 at 5:10 AM
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Recomp delayed due to CrossWorlds, real

(In all seriousness, progress might be a bit slower this week lol)
September 22, 2025 at 5:39 PM
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Sonic '06 for the telephone
September 7, 2025 at 12:10 PM
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Today in pointless details that I put way too much effort into, I've adjusted the CRIWARE logo screen in Marathon Recompiled to make the technology logos align to the bottom right corner.
August 28, 2025 at 7:24 PM
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Here's what we cooked up this week, some big things coming soon...

- Ultrawide support for pre-rendered videos
- Voice language config, you can now play with JP VAs in English locale!
- Autosaves at all vanilla save prompts!
- Audio popping fixes for macOS
- Cleanup & additions to several patches
August 24, 2025 at 12:03 PM
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August 19, 2025 at 5:17 PM
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Would you look at the time...
- We've fixed issues with reflections in stages like Crisis City
- Started implementing fixes for high refresh rate (>60 FPS)
- Added support for volume attenuation on Linux and Windows

aaand started work on autosaves!
August 16, 2025 at 5:44 PM
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Music Attenuation is in!
August 11, 2025 at 1:03 PM
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Another week already? We've added several graphical improvements:
- Pedestrians animate at further distances
- Some objects have shadows at longer distances
- Configurable shadow & reflection resolutions!
August 9, 2025 at 10:49 AM