jimmi
gyebnar.bsky.social
jimmi
@gyebnar.bsky.social
My displacement shader just applies normal mapping on the original surface normals as if no displacement was happening.

I was worried about that when I wrote it. Turned out acceptable.

Adjusting the gradient is a bit more involved as it needs info about mesh topology in the vertex shader.
February 10, 2025 at 1:10 PM