Upside down, GUI missing, shadow map bug - but not a black screen. Those were common for me in C++, it tells you how you _can_ use an API, but #rust tells you how you _should_. And #wgpu & #vulkano are awesome.
I was worried about that when I wrote it. Turned out acceptable.
Adjusting the gradient is a bit more involved as it needs info about mesh topology in the vertex shader.
I was worried about that when I wrote it. Turned out acceptable.
Adjusting the gradient is a bit more involved as it needs info about mesh topology in the vertex shader.