Grokka Games
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grokkagames.com
Grokka Games
@grokkagames.com
🎮 A studio of experienced game devs, based in Finland
🔨 Working on our debut title, Splash Rats
🌐 grokkagames.com

✅ Sign up for our upcoming playtest at 🌐 splashrats.com
Amazing to see the progression from the humble beginnings! The game feels really polished to play nowadays. 💯
August 18, 2025 at 4:45 PM
Here's the entire code for the "Low Health" animation shown when you're at one heart or below. Not exactly the easiest bit for an artist to modify, so I'm eagerly waiting for asset based workflows.. 😅
March 26, 2025 at 12:24 PM
Realized there's no built-in way to modify an ImageNode's color in animation curves, so we created a new property (based on Bevy examples). Couldn't get direct alpha modifications working, so we're going with the full Srgba value.

gist.github.com/mmatvein/a83...
March 26, 2025 at 12:24 PM
Thank you for the great presentations and for organizing it! Lots of food for thought again.. 😊👍
March 9, 2025 at 8:04 PM
I don’t know what to say… it’s seldom that these types of competitions turn out this satisfying! 😄 Even the jury was on their side!!
March 8, 2025 at 10:00 PM
We're using mold and dynamic linking. An incremental compile for us is between 3-10 seconds depending on what was modified, at 25k lines of Rust code.
February 20, 2025 at 8:45 AM
Good to know! We're still on 0.14 so we don't have picking yet. Mouse button presses are for spraying water in our game instead of picking things, so we'll have to see how we'll fix the issue in our case.
February 19, 2025 at 10:29 AM
How long do your incremental builds take? Whatever we did on Windows was completely eclipsed by our move to Linux, where we instantly got a 10x speed boost.
February 19, 2025 at 8:54 AM
I was surprised how easy it was to set all of this up. The file is just a total of 85 LOC.

Full code at gist.github.com/mmatvein/627...
February 19, 2025 at 8:08 AM
We're using leafwing-input-manager and its "egui" feature to block game input while you're messing around in the inspector. For some reason mouse clicks are not blocked yet - will have to figure that out.
February 19, 2025 at 8:08 AM
I based this off of the bevy-inspector-egui egui_dock example. You get a hierarchy of entities on the left side of the screen, and components for all selected entities on the right. You'll notice some extra allocations each frame but this is just an editor tool.. 😅
February 19, 2025 at 8:08 AM
You mean this game that has a water wheel? I’m in! 😂

Indeed, it would be great if there was a version of it you could play on the Switch…
February 14, 2025 at 5:32 PM
Thank you for your hard work! Looking forward to seeing how it’ll improve our perf.
February 12, 2025 at 6:12 AM
Great list, thank you! Looking forward to seeing our game Splash Rats on the list in a couple of years. 😁
February 11, 2025 at 9:01 AM