Grokka Games
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grokkagames.com
Grokka Games
@grokkagames.com
🎮 A studio of experienced game devs, based in Finland
🔨 Working on our debut title, Splash Rats
🌐 grokkagames.com

✅ Sign up for our upcoming playtest at 🌐 splashrats.com
Splash Rats is all about liquid physics, so OF COURSE the rats need to be able to swim! The shark fin attachment will allow you to go fast. #conceptart
August 20, 2025 at 10:15 AM
Splash Rats is all about co-operation, so we're concepting fun ways of doing things together. Currently we're working on ziplines. #indiedev
August 11, 2025 at 6:21 AM
I see the Slimers are already showing some personality. Intelligence? Maybe some day...

#bevy #indiedev
March 27, 2025 at 11:25 AM
Here's the entire code for the "Low Health" animation shown when you're at one heart or below. Not exactly the easiest bit for an artist to modify, so I'm eagerly waiting for asset based workflows.. 😅
March 26, 2025 at 12:24 PM
Realized there's no built-in way to modify an ImageNode's color in animation curves, so we created a new property (based on Bevy examples). Couldn't get direct alpha modifications working, so we're going with the full Srgba value.

gist.github.com/mmatvein/a83...
March 26, 2025 at 12:24 PM
Been working on the Screamer and health UI. The Screamer now deals damage to you when it's out of water, and it's nicely visualized with hearts.

Decided to use Bevy's own curves & animation graph to animate the health UI. It's a bit verbose, but quite powerful when you get the hang of it. Code in 🧵
March 26, 2025 at 12:24 PM
Working on a new creature, codename "SCREAMER." 😱 It's content while in water, but will let out a horrible wail if dry. Deals AoE damage and breaks brittle materials. Prototype graphics, obviously, but I think this could be a fun one! 💪 You'll be able to carry it around as well.

#indiedev #bevy
March 12, 2025 at 11:51 AM
Something's gone wrong when the water suddenly grows eyes and is watching your every move.. 🥶

#oops
February 27, 2025 at 7:01 AM
We were playtesting and the blobs just spontaneously merged into one. 😳 Could be romantic if it wasn't so terrifying. I didn't realize TONIGHT was the night when two become one..

#spicegirls #indiedev
February 24, 2025 at 12:12 PM
Just added the possibility to create streams of water. Seems the rat has found a nice spot to meditate. I thought we were making an action game?

#indiedev
February 23, 2025 at 10:01 AM
I was surprised how easy it was to set all of this up. The file is just a total of 85 LOC.

Full code at gist.github.com/mmatvein/627...
February 19, 2025 at 8:08 AM
I based this off of the bevy-inspector-egui egui_dock example. You get a hierarchy of entities on the left side of the screen, and components for all selected entities on the right. You'll notice some extra allocations each frame but this is just an editor tool.. 😅
February 19, 2025 at 8:08 AM
Just set up a new inspector in the game using bevy-inspector-egui. Replaced the default WorldInspectorPlugin with this version where the hierarchy and components are separated into different panes. You can now also edit multiple entities at once! Code in 🧵

#bevy #rustgamedev
February 19, 2025 at 8:08 AM
You mean this game that has a water wheel? I’m in! 😂

Indeed, it would be great if there was a version of it you could play on the Switch…
February 14, 2025 at 5:32 PM
🌊 🐀 No game with liquid physics is complete without a water wheel.

#bevy #indiedev
February 13, 2025 at 7:14 AM
Trying out some character designs for our game. Any snazzy name suggestions?

#characterdesign
February 7, 2025 at 11:33 AM