⌨️ Software engineer
🎲 TTRPG mfer
✏️ Hobbyist game designer
🎺 Musician
📜 Elder Scrolls wannabe lorebeard
🤡 Creator of {insert current fixation}
Something that I've seen discussed a bit about 4e might help solve this particular feel bad problem. Essentially, character advancement currency for combat would be awarded separately -
Something that I've seen discussed a bit about 4e might help solve this particular feel bad problem. Essentially, character advancement currency for combat would be awarded separately -
I've always disliked what 5e-
I've always disliked what 5e-
Necromancy favors permanent "pets" through rituals, conjuration favors temporary ones
Necromancy favors permanent "pets" through rituals, conjuration favors temporary ones
Frenzy is one of those things I wish I could fix completely for v4, but have no clue how to do it while staying with the original intent of the 3e authors. In 4e, I think it warrants a ground-up rethinking of the approach
Frenzy is one of those things I wish I could fix completely for v4, but have no clue how to do it while staying with the original intent of the 3e authors. In 4e, I think it warrants a ground-up rethinking of the approach
It also needs better support for Prs builds, which I think can easily be achieved partly by diversifying the governing characteristics of spell-school skills.
It also needs better support for Prs builds, which I think can easily be achieved partly by diversifying the governing characteristics of spell-school skills.