Co-founder of Panel Party (UI/UX Director)
Working on Comix Cleric
Blog: grawlich.art
Business Email: kevin@grawlich.art
Anyway, here's my entry for the badux.lol World Cup!
Made it pretty quick, but haven't touched it since and had to be convinced to post it...
slotmachine-datepicker.vercel.app
Anyway, here's my entry for the badux.lol World Cup!
Made it pretty quick, but haven't touched it since and had to be convinced to post it...
slotmachine-datepicker.vercel.app
A horrendous idea I had was to add a secret toggle that will activate all render layers on the player camera so you have to live with the flickering mess I have hidden from you hehehe
A horrendous idea I had was to add a secret toggle that will activate all render layers on the player camera so you have to live with the flickering mess I have hidden from you hehehe
The mesh for the mini-map is imported as a glTF, while the main level mesh is updated only in Blender!
The mesh for the mini-map is imported as a glTF, while the main level mesh is updated only in Blender!
I'm sure there's negative performance implications to this, but it was fun!
I'm sure there's negative performance implications to this, but it was fun!
I'm basically just using an empty object in the distance to point the gun towards, and animating the influence to recenter the the barrel.
I'm basically just using an empty object in the distance to point the gun towards, and animating the influence to recenter the the barrel.