Amanda 🏳️‍⚧️
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gravitybreakcat.bsky.social
Amanda 🏳️‍⚧️
@gravitybreakcat.bsky.social
they/them
30-something
Artist and aspiring (newbie) gamedev.
NO AI
Plural and queer and stuff. Sometimes sharing art made by the other people in my brain.

#art

patreon.com/nyanby
https://tapas.io/series/Gravity-Break/info
okay so the silhouette thing could be because I used "modulation" to test something in some animation that was no longer used, but...

Seems like the "determinstic" checkbox also just breaks the editor if I use it.

I don't know if it's something I want to use either way but... yeah
November 18, 2025 at 8:27 AM
unchecking the box didn't undo it so that's fun...
November 18, 2025 at 8:24 AM
Though I would like to use smaller light for specific spots later. But that comes at a performance cost, so we'll see. I'll have to look into it more, but it's not a priority. We can do without the lights for now
November 17, 2025 at 7:50 AM
I'm quite happy about this. Thought I will try to see what can be done, even if I can't solve the problem, we don't actually need the lighting effects. The parallax backgrounds are much more important for making the game look nice
November 16, 2025 at 3:59 PM
okay, it seems like removing my background is making a huge difference. That's something, at least
November 16, 2025 at 8:23 AM
I have no idea what's hurting performance, and the built in profiler isn't really helping. So now I'm just trying to remove various things from (a copy of) the game world. To see what may be causing this
November 16, 2025 at 8:21 AM
I guess more compression = computer has to work more? But it always takes like one second even at maximum compression for me.

I guess if the image is *really* large? Or maybe it's like a relic from when computers were much weaker?
October 31, 2025 at 8:06 AM
Alright, I restarted the PC and it works now.

Didn't work the first time but I guess you just keep restarting it then
October 31, 2025 at 8:01 AM
It's not the end of the world. It's not like we lost any data, I don't think. So we'll get it to work one way or other.

But I'd rather not reinstall Krita if I can avoid it. Because remapping all the shortcuts to where we want them is a pain in the butt
October 31, 2025 at 7:58 AM
this time, I did try modify a different part of the script. And after restarting, it does work again. So I guess I just have to modify any part of the script once a day
October 20, 2025 at 6:31 AM
Currently I'm planning to have the whistle to be the first upgrade the player obtain, to introduce the concept of "this is a game where you sometimes need to obtain a new item to progress"
October 19, 2025 at 7:34 AM
that's great! Definitely don't wanna come off as negative or anything. I think Godot is really cool
October 19, 2025 at 7:26 AM
that's true, I'm getting a lot of crashes just in general. I'm not technical enough to understand how hard or easy it is to fix, but I hope the developers prioritize making it not crash so often, feels kinda important
October 19, 2025 at 7:07 AM