Amanda 🏳️‍⚧️
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gravitybreakcat.bsky.social
Amanda 🏳️‍⚧️
@gravitybreakcat.bsky.social
they/them
30-something
Artist and aspiring (newbie) gamedev.
NO AI
Plural and queer and stuff. Sometimes sharing art made by the other people in my brain.

#art

patreon.com/nyanby
https://tapas.io/series/Gravity-Break/info
I checked the "deterministic" box in the AnimationPlayer and it somehow turned the player into a ghost
November 18, 2025 at 8:22 AM
discovering that making the "enter" prompt a child of the train animations have consequences when the train is turned around
November 18, 2025 at 8:00 AM
update: seems like it wasn't the backgrounds themselves that caused the lag, but the 2D lighting. When I removed the backgrounds I saw a big difference in performance, so I mistakenly thought that it was all the parallax backgrounds that were causing trouble.
November 16, 2025 at 3:56 PM
trying to debug my game, it's terribly optimized and won't run at 60fps at high resolution. And it should definitely be able to do that. Like, it's a tiny 2D game.

I'm just a noob at game development and coding and all that stuff
November 16, 2025 at 8:19 AM
I got around to publishing the next episode of Gravity Break on Tapas! It's got queer cyborgs and transbian catgirls and cool stuff like that!

#art #webcomic #queercomic
Read Gravity Break :: Respite | Tapas Community
Read Gravity Break and more premium Lgbtq+ Community series now on Tapas!
tapas.io
November 13, 2025 at 7:43 AM
Time to get a new keyboard, I guess. Shift button isn't working properly. And that one's pretty important
November 2, 2025 at 7:25 AM
by the way, when you export and image as PNG (or some other format) and the program lets you choose "compression level" where apparently the only difference is file size...

why? Why would you want the larger file size? Assuming that quality is really unaffected, of course
October 31, 2025 at 8:04 AM
Krita refusing to open since yesterday is... kinda annoying
October 31, 2025 at 7:55 AM
I'm bad at posting updates about it, but I'm actually really satisfied with how our game is coming along.

There is a lot left to do (like, most of the actual game). But there is solid progress, and I'm learning a lot in the process
October 29, 2025 at 7:31 AM
Posted an update on Fruity Train Journey on the Patreon, if anyone's interested
www.patreon.com/posts/workin...
Working on Traversal Mechanics in our Cute Train Game | Amanda
Get more from Amanda on Patreon
www.patreon.com
October 29, 2025 at 7:30 AM
Another day, and the cycle continues...
update: now my tool script crashes the engine once again, which I find incredibly odd
great, I managaded to create a @tool script in Godot that automatically crashes the engine on startup....

Probably I can just edit the script externally to solve this, but still. Gotta be more careful I guess
October 20, 2025 at 6:29 AM
getting the the "'door' that activates when the player uses the train whistle in front of it" to function properly

#indiedev #godot
October 19, 2025 at 7:32 AM
update: now my tool script crashes the engine once again, which I find incredibly odd
great, I managaded to create a @tool script in Godot that automatically crashes the engine on startup....

Probably I can just edit the script externally to solve this, but still. Gotta be more careful I guess
October 19, 2025 at 6:21 AM
great, I managaded to create a @tool script in Godot that automatically crashes the engine on startup....

Probably I can just edit the script externally to solve this, but still. Gotta be more careful I guess
October 11, 2025 at 6:53 AM
Finally got around to posting another episode of the webcomic!

Gravity Break #15: Lost and Found.

Read at: tapas.io/episode/3665...

#webcomics #webcomic #lgbtcomics #queercomics
September 26, 2025 at 6:49 AM
Trying to think of a title for the Gravity Break chapter so I can actually post it...
September 23, 2025 at 5:44 AM
We implemented a setting to change all text in our game to the OpenDyslexic font for accessibility, and I wrote a bit more about it here on the Patreon.

www.patreon.com/posts/we-add...

#gamedev #indiedev
We Added a Dyslexic-Friendly Font Setting to our Cute Train Game | Amanda
Get more from Amanda on Patreon
www.patreon.com
September 8, 2025 at 6:52 AM
finished drawing the edgy rival character for our train game. #art #indiedev
August 25, 2025 at 7:23 AM
Designing characters is easily the most fun part of drawing to me. Trying to come up with an aesthetic that is at the same time visually appealing, communicates the character's personality, and makes sense in the context of their setting.
August 24, 2025 at 7:08 AM
working on a character design for our game
August 24, 2025 at 7:04 AM
Reposted by Amanda 🏳️‍⚧️
It is once again that time of the month where you can help me sleep at night by giving me a few bucks 💜 ko-fi.com/jessjev
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August 12, 2025 at 9:11 PM
Godot is cool and all, but I really wish it didn't crash so often.

Not that I know if it's any better or worse than other game engines in that regard. But it does crash a bit too often.

It never causes me to lose much progress at least, or it would be a million times more frustrating
August 11, 2025 at 7:22 AM
sent like an hour debugging before I found I made the most simplest mistake lol
August 11, 2025 at 7:07 AM
Just getting extremely annoyed at my search results (and I'm using DuckDuckGo with the "hide AI images" setting enabled)

#art #comic
August 9, 2025 at 7:37 AM
as non-professional artist, my worry isn't really "AI will replace me" as much as "AI will replace my source of reference images with utter useless garbage"
August 7, 2025 at 6:20 AM