Granvir
granvir.bsky.social
Granvir
@granvir.bsky.social
Developer of the roguelite mech-builder Granvir. aka Airborne Games.
The enemy I get the most negative feedback on in Granvir is actually the infamous force of gravity. Next update, jumping into a pit will deal some damage and put you back on the ledge on Normal and Hard difficulty instead of ending your run.
November 13, 2025 at 2:41 AM
Next update you'll be able to make any control group a toggle so you don't need to hold down the key to use your Granvir's sprint or jump jets. I'll be adding a slew of jump jet equipped variant torsos to celebrate your ergonomic liberation!
November 12, 2025 at 3:10 AM
Enemy Granvirs are working towards their pilot's license. They can now use torsos equipped with jump jets to boost up and fire over their allies and cover.
November 11, 2025 at 3:57 AM
Just finished Zeta Gundam. Probably my favorite series so far. Thought I'd make a Zeta beam rifle of my own. My favorite moment is when Kamille explains to Char why he can kill and Char realizes what he's done. Looking forward to more Haman in ZZ too.
November 9, 2025 at 4:56 AM
Working on a new archetype of back cannon for your melee mech. This one doesn't deal a lot of damage but is highly ammo efficient. Use them to soften up enemies for breakpoints and finish them off from afar or ignore my advice and just let it rip.
October 31, 2025 at 3:30 AM
The continuous hit effect of the chainswords make for an ideal melee weapon to fall behind the loot curve with so I'm adding a T1 variant with the saw blade. You can even swap to a two-handed grip if you get really desperate.
October 23, 2025 at 2:39 AM
Chain swords are probably the weapons I see players struggle to use the most in Granvir. I've taken some time to improve their usability. The chainsawing can now begin at any point in the swing. Its also much easier for me to make chain weapons now so here's a chain greatsword!
October 6, 2025 at 4:55 AM
The testing grounds is one of the most requested QoL features for Granvir and its coming soon. You'll be able to test your build and weapons before deploying without buying ammo or having pesky enemies attacking you.
October 2, 2025 at 4:06 AM
Taking on the Extreme difficulty Campaign 3 boss as the Campaign 1 boss was actually a pretty fun fight. The only tweak to the mech I made was a wrist laser so I could have an attack that doesn't build heat.
September 21, 2025 at 8:15 AM
I thirsted for more rocket lance action so I did a quick run on the campaign 3 final mission. A mech build this tanky has no right to move like this and that's the best part.
September 14, 2025 at 5:45 AM
I heard rumors that @srokavtube.bsky.social wanted to do unspeakable things to their mech. Wish granted sicko.
September 7, 2025 at 7:52 PM
I have added the most powerful weapon of Psyco Gundam: the groin beam. I promised 6 beams though and have innovated on this beloved design by adding the dreaded backdoor beam.
August 25, 2025 at 6:01 AM
I feel like the 14 beams on this Granvir build don't pay enough respect to Psyco Gundam. 1 like and I add 6 more beams.
August 21, 2025 at 5:19 AM
I finally hit Psycho Gundam in Zeta today. I wasted no time dispatching our most deranged engineer (me) to upgrade the beam cannon to support split beams. Beam fingers coming soon.
August 19, 2025 at 4:14 AM
I may have got a little carried away making a Gundam Heavyarms build...
August 6, 2025 at 2:15 AM
Guys I promise, watching Gundam Wing has had absolutely no influence on the weapons I'm adding to the game.
August 3, 2025 at 8:44 PM
Even with the stompiest of mech legs, mobility finds a way. The Fighting Frog torso can chain up to 3 rocket jumps to rapidly correct your position.
July 31, 2025 at 4:33 AM