Granvir
@granvir.bsky.social
Developer of the roguelite mech-builder Granvir. aka Airborne Games.
Enemy Granvirs are working towards their pilot's license. They can now use torsos equipped with jump jets to boost up and fire over their allies and cover.
November 11, 2025 at 3:57 AM
Enemy Granvirs are working towards their pilot's license. They can now use torsos equipped with jump jets to boost up and fire over their allies and cover.
Just finished Zeta Gundam. Probably my favorite series so far. Thought I'd make a Zeta beam rifle of my own. My favorite moment is when Kamille explains to Char why he can kill and Char realizes what he's done. Looking forward to more Haman in ZZ too.
November 9, 2025 at 4:56 AM
Just finished Zeta Gundam. Probably my favorite series so far. Thought I'd make a Zeta beam rifle of my own. My favorite moment is when Kamille explains to Char why he can kill and Char realizes what he's done. Looking forward to more Haman in ZZ too.
Working on a new archetype of back cannon for your melee mech. This one doesn't deal a lot of damage but is highly ammo efficient. Use them to soften up enemies for breakpoints and finish them off from afar or ignore my advice and just let it rip.
October 31, 2025 at 3:30 AM
Working on a new archetype of back cannon for your melee mech. This one doesn't deal a lot of damage but is highly ammo efficient. Use them to soften up enemies for breakpoints and finish them off from afar or ignore my advice and just let it rip.
The continuous hit effect of the chainswords make for an ideal melee weapon to fall behind the loot curve with so I'm adding a T1 variant with the saw blade. You can even swap to a two-handed grip if you get really desperate.
October 23, 2025 at 2:39 AM
The continuous hit effect of the chainswords make for an ideal melee weapon to fall behind the loot curve with so I'm adding a T1 variant with the saw blade. You can even swap to a two-handed grip if you get really desperate.
Granvir 2.2.0 is live with 4 new T1 part variants and a pair of multiplayer desync fixes. I've also made some tweaks to Campaign 3, increasing manpower gains on Normal and making the Part Modifier project available without prerequisites. Patch notes below ⬇
October 16, 2025 at 5:44 AM
Granvir 2.2.0 is live with 4 new T1 part variants and a pair of multiplayer desync fixes. I've also made some tweaks to Campaign 3, increasing manpower gains on Normal and making the Part Modifier project available without prerequisites. Patch notes below ⬇
While I wait patiently for reports of desyncs I'm adding some new mech parts to the tiers with the least parts. Tier 1 actually has the least number of parts and there are plenty of part series in need of a T1 version.
October 15, 2025 at 3:25 AM
While I wait patiently for reports of desyncs I'm adding some new mech parts to the tiers with the least parts. Tier 1 actually has the least number of parts and there are plenty of part series in need of a T1 version.
Chain swords are probably the weapons I see players struggle to use the most in Granvir. I've taken some time to improve their usability. The chainsawing can now begin at any point in the swing. Its also much easier for me to make chain weapons now so here's a chain greatsword!
October 6, 2025 at 4:55 AM
Chain swords are probably the weapons I see players struggle to use the most in Granvir. I've taken some time to improve their usability. The chainsawing can now begin at any point in the swing. Its also much easier for me to make chain weapons now so here's a chain greatsword!
Granvir 2.1.0 is live with the addition of a pre-mission testing ground, multiplayer join in progress and tooltip comparison filtering. Full patch notes below ⬇
October 5, 2025 at 5:39 AM
Granvir 2.1.0 is live with the addition of a pre-mission testing ground, multiplayer join in progress and tooltip comparison filtering. Full patch notes below ⬇
Tooltip comparisons will soon be filtered by part type. No longer will your mech's apples (cannons) be compared to oranges (legs) unless you apples have an array of oranges mounted to them of course.
October 3, 2025 at 4:27 AM
Tooltip comparisons will soon be filtered by part type. No longer will your mech's apples (cannons) be compared to oranges (legs) unless you apples have an array of oranges mounted to them of course.
The testing grounds is one of the most requested QoL features for Granvir and its coming soon. You'll be able to test your build and weapons before deploying without buying ammo or having pesky enemies attacking you.
October 2, 2025 at 4:06 AM
The testing grounds is one of the most requested QoL features for Granvir and its coming soon. You'll be able to test your build and weapons before deploying without buying ammo or having pesky enemies attacking you.
After 3 years of development Granvir is finally released! HUGE shout out to everyone who's played the demo, playtest and prologue along the way. The game would be far less fun and much more buggy without your help. Here's to many more years of making Granvir even more powerful!
September 23, 2025 at 12:01 PM
After 3 years of development Granvir is finally released! HUGE shout out to everyone who's played the demo, playtest and prologue along the way. The game would be far less fun and much more buggy without your help. Here's to many more years of making Granvir even more powerful!
Reposted by Granvir
Combining a grapple arm and high-jump legs leads to some fun results in @granvir.bsky.social!
September 22, 2025 at 7:30 PM
Combining a grapple arm and high-jump legs leads to some fun results in @granvir.bsky.social!
Taking on the Extreme difficulty Campaign 3 boss as the Campaign 1 boss was actually a pretty fun fight. The only tweak to the mech I made was a wrist laser so I could have an attack that doesn't build heat.
September 21, 2025 at 8:15 AM
Taking on the Extreme difficulty Campaign 3 boss as the Campaign 1 boss was actually a pretty fun fight. The only tweak to the mech I made was a wrist laser so I could have an attack that doesn't build heat.
Reposted by Granvir
Here's this week's schedule! It'll still be a lighter one this week but aside from more XWVM, we'll also get to play a prerelease version of @granvir.bsky.social's Granvir with @oceanoceanart.bsky.social! Hope to see you there!
Twitch: www.twitch.tv/srokavtube
Other links: srokavtube.carrd.co
Twitch: www.twitch.tv/srokavtube
Other links: srokavtube.carrd.co
September 18, 2025 at 8:34 PM
Here's this week's schedule! It'll still be a lighter one this week but aside from more XWVM, we'll also get to play a prerelease version of @granvir.bsky.social's Granvir with @oceanoceanart.bsky.social! Hope to see you there!
Twitch: www.twitch.tv/srokavtube
Other links: srokavtube.carrd.co
Twitch: www.twitch.tv/srokavtube
Other links: srokavtube.carrd.co
I thirsted for more rocket lance action so I did a quick run on the campaign 3 final mission. A mech build this tanky has no right to move like this and that's the best part.
September 14, 2025 at 5:45 AM
I thirsted for more rocket lance action so I did a quick run on the campaign 3 final mission. A mech build this tanky has no right to move like this and that's the best part.
Curious what's coming in Granvir after release? Here's a breakdown of the major goals. New campaigns, new mech parts and new enemies to step on! Working on the game is one of my favorite things to do and I have no plans to stop any time soon.
September 8, 2025 at 4:59 AM
Curious what's coming in Granvir after release? Here's a breakdown of the major goals. New campaigns, new mech parts and new enemies to step on! Working on the game is one of my favorite things to do and I have no plans to stop any time soon.
I heard rumors that @srokavtube.bsky.social wanted to do unspeakable things to their mech. Wish granted sicko.
September 7, 2025 at 7:52 PM
I heard rumors that @srokavtube.bsky.social wanted to do unspeakable things to their mech. Wish granted sicko.
Reposted by Granvir
📢🚨Calling Content Creators🚨📢
🚀Granvir launches September 23rd on #Steam!🚀
🤖 Love giant #mechs?
🛠️ Decking your robot with tons of weapons & gear?
👥 Teaming up in 10-player co-op to crush loads of enemies?
🔑Signup here:
forms.gle/Dk2hUNyhcTJH...
#screenshotsaturday
🚀Granvir launches September 23rd on #Steam!🚀
🤖 Love giant #mechs?
🛠️ Decking your robot with tons of weapons & gear?
👥 Teaming up in 10-player co-op to crush loads of enemies?
🔑Signup here:
forms.gle/Dk2hUNyhcTJH...
#screenshotsaturday
September 6, 2025 at 9:15 PM
📢🚨Calling Content Creators🚨📢
🚀Granvir launches September 23rd on #Steam!🚀
🤖 Love giant #mechs?
🛠️ Decking your robot with tons of weapons & gear?
👥 Teaming up in 10-player co-op to crush loads of enemies?
🔑Signup here:
forms.gle/Dk2hUNyhcTJH...
#screenshotsaturday
🚀Granvir launches September 23rd on #Steam!🚀
🤖 Love giant #mechs?
🛠️ Decking your robot with tons of weapons & gear?
👥 Teaming up in 10-player co-op to crush loads of enemies?
🔑Signup here:
forms.gle/Dk2hUNyhcTJH...
#screenshotsaturday
Granvir is releasing September 23rd but what's inside? 3 campaigns to play, 300+ mech parts to build with, 10 player co-op multiplayer and a sandbox mode to test your builds. Stay tuned for more info about what's coming after!
September 1, 2025 at 8:33 PM
Granvir is releasing September 23rd but what's inside? 3 campaigns to play, 300+ mech parts to build with, 10 player co-op multiplayer and a sandbox mode to test your builds. Stay tuned for more info about what's coming after!
I have added the most powerful weapon of Psyco Gundam: the groin beam. I promised 6 beams though and have innovated on this beloved design by adding the dreaded backdoor beam.
August 25, 2025 at 6:01 AM
I have added the most powerful weapon of Psyco Gundam: the groin beam. I promised 6 beams though and have innovated on this beloved design by adding the dreaded backdoor beam.
I feel like the 14 beams on this Granvir build don't pay enough respect to Psyco Gundam. 1 like and I add 6 more beams.
August 21, 2025 at 5:19 AM
I feel like the 14 beams on this Granvir build don't pay enough respect to Psyco Gundam. 1 like and I add 6 more beams.
I finally hit Psycho Gundam in Zeta today. I wasted no time dispatching our most deranged engineer (me) to upgrade the beam cannon to support split beams. Beam fingers coming soon.
August 19, 2025 at 4:14 AM
I finally hit Psycho Gundam in Zeta today. I wasted no time dispatching our most deranged engineer (me) to upgrade the beam cannon to support split beams. Beam fingers coming soon.
I may have got a little carried away making a Gundam Heavyarms build...
August 6, 2025 at 2:15 AM
I may have got a little carried away making a Gundam Heavyarms build...
Guys I promise, watching Gundam Wing has had absolutely no influence on the weapons I'm adding to the game.
August 3, 2025 at 8:44 PM
Guys I promise, watching Gundam Wing has had absolutely no influence on the weapons I'm adding to the game.
Even with the stompiest of mech legs, mobility finds a way. The Fighting Frog torso can chain up to 3 rocket jumps to rapidly correct your position.
July 31, 2025 at 4:33 AM
Even with the stompiest of mech legs, mobility finds a way. The Fighting Frog torso can chain up to 3 rocket jumps to rapidly correct your position.