Granvir
granvir.bsky.social
Granvir
@granvir.bsky.social
Developer of the roguelite mech-builder Granvir. aka Airborne Games.
I have been too neglectful of my Mech Assault roots. Its time for a wave of weaponized armatures starting with some new beam arms.
February 5, 2026 at 3:57 AM
Who would win: 1 mech sized halberdier or 100 mech sized horsemen? New melee weapon type coming after I recover from this beating.
February 4, 2026 at 3:12 AM
I love a good gunblade but I've been struggling to model one I'm happy with for a while. I think I've finally got one thanks to the new parrying swords. When you hit an enemy mech with an attack is will load a round into the magazine.
January 29, 2026 at 5:47 AM
Working on a new utility cannon that disrupts enemy mech targeting so you can safely close the gap. Also a new melee weapon type that automatically counter attacks when you successfully parry.
January 28, 2026 at 3:04 AM
Reposted by Granvir
Got to do some 3D work for @granvir.bsky.social !

It's also just a really cool game that I'm excited to see where it goes, highly recommended.
January 24, 2026 at 5:23 PM
The horse mech is now real and fully animated. You can build your own galloping gunscythe Granvir in tomorrow's update.
January 16, 2026 at 3:00 AM
Yeah 7ft tall muscle girl Gold Ship is peak but what about 50ft tall mecha Gold Ship with a lance and heavy cannon?
January 10, 2026 at 10:16 PM
Year of the horse jumpscare. The colossal animation workload can only protect you for so long.
January 7, 2026 at 2:21 PM
Granvir Update 2.10.0 is live with Next Campaign+. After completing any campaign, you can now start the next campaign carrying over your Granvir. A new difficulty setting has also been added allowing you to reduce or remove enemy stat scaling with escalation.
December 13, 2025 at 5:06 AM
If you want to give Granvir a try, you can play the whole first campaign in Zero Front for free. Its a faster simpler campaign but it receives all the same updates as the full game. If you're into Armored Core style mech building and slower paced combat try it out!
December 10, 2025 at 3:28 AM
Granvir is 20% off this week as part of the 4 is a Party Multiplayer Celebration! Bring up to 9 of your friends through 3 roguelite mech building campaigns and fullfill the fantasy of upgrading your trash can mech into a cooler red trash can mech.
December 9, 2025 at 2:27 AM
Granvir Update 2.9.0 is live with new sniper enemies. They'll attack from a much further range than other enemies. Use speed and cover to break line of sight and close the gap.
December 8, 2025 at 5:31 AM
I've always loved the Ragnarok from Mech Assault. Its bubble shield was my favorite thing about it so of course I had to have one. Now that the shields have been reworked, you can make them the core of your defense instead of relying on mobility.
December 3, 2025 at 6:23 AM
The 1 shopper at a time limit has been a big slow down to co-op since launch. Under the hood changes have finally culminated in letting multiple players browse and buy from a shop at the same time next update.
December 2, 2025 at 3:19 PM
Granvir 2.8.0 is live with a full rework of shield generators into a complete defensive option, a difficulty setting for loading the last save when destroyed, a target dummy in the testing grounds and much more!
November 30, 2025 at 3:06 AM
3 new difficulty settings for Granvir’s next update. Checkpoint reload on death, unlimited (or up to 300%) ammo usage and full friendly fire (instead of just AoEs).
November 27, 2025 at 9:32 PM
I've seen a lot of players get tripped up on two-handed weapons quietly blocking the use of their off hand inventory slot. Next update it will be clear why that slot can't be used.
November 27, 2025 at 3:26 AM
One more slice of QoL for the lock-on weapon enjoyers. Many have rightfully said its hard to know if your lock on weapons are on or off. Next update you'll get a little crosshair popup telling you what state you've toggled them to.
November 25, 2025 at 11:47 PM
A target dummy has been one of the most requested features since the testing grounds were added. It will be arriving in Granvir’s next update and you’ll finally be able to take your lock-on weapons for a spin before the real deal.
November 24, 2025 at 10:17 PM
Granvir 2.7.0 is live with Custom difficulty. You can now adjust enemy strength, scaling and more. Some new options have also been added including Granvir modify cost, shop access cost and even extra supply pods. Check out the full notes on Steam!
November 22, 2025 at 8:08 PM
Granvir 2.6.0 is live with new enemies utilizing hover jets, the ability to change any control group into a toggle, a new tier 4 bayoneted beam sniper and more! Full notes on Steam below ⬇
November 15, 2025 at 6:48 AM
The enemy I get the most negative feedback on in Granvir is actually the infamous force of gravity. Next update, jumping into a pit will deal some damage and put you back on the ledge on Normal and Hard difficulty instead of ending your run.
November 13, 2025 at 2:41 AM
Next update you'll be able to make any control group a toggle so you don't need to hold down the key to use your Granvir's sprint or jump jets. I'll be adding a slew of jump jet equipped variant torsos to celebrate your ergonomic liberation!
November 12, 2025 at 3:10 AM
Enemy Granvirs are working towards their pilot's license. They can now use torsos equipped with jump jets to boost up and fire over their allies and cover.
November 11, 2025 at 3:57 AM
Just finished Zeta Gundam. Probably my favorite series so far. Thought I'd make a Zeta beam rifle of my own. My favorite moment is when Kamille explains to Char why he can kill and Char realizes what he's done. Looking forward to more Haman in ZZ too.
November 9, 2025 at 4:56 AM