20+ year, non-award winning game/computer vision/interactive/xr/graphics/network/tools developer.
I also tell people I'm an artist.
Play too much poker.
Brighton, UK
https://www.instagram.com/soylentgraham
Slow framerate is due to pixel by pixel blit to canvas... should be fine once it's a faster render to a webgl texture!
So i think #webxr on ios is pretty doable! (Would be great if there was a faster way to get this image across though)
Slow framerate is due to pixel by pixel blit to canvas... should be fine once it's a faster render to a webgl texture!
So i think #webxr on ios is pretty doable! (Would be great if there was a faster way to get this image across though)
First step in!
First step in!