Do this and more by playing as Morris the rat, and Grabbus, his otherworldly parasite!
Discord: https://discord.gg/g5xUQDKmwA
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>--Foxoplasm LLC--<
Each one has five variations, so it takes a second.
I've also written down names and lore for each plant as I go, gonna organize that into a section of my design docs.
Each one has five variations, so it takes a second.
I've also written down names and lore for each plant as I go, gonna organize that into a section of my design docs.
Half of the biomes now have their "foliage" sprites done!
They aren't very hard to make, so it shouldn't be much longer that I can finish these and move on with the to-do list.
Half of the biomes now have their "foliage" sprites done!
They aren't very hard to make, so it shouldn't be much longer that I can finish these and move on with the to-do list.
This is gonna look so cool with more buildings...
This is gonna look so cool with more buildings...
Patch v0.2.4, the World Map Overhaul, has been released to the public! If you want a chance to provide feedback as the game improves, head on over to...
store.steampowered.com/app/3516160/...
Patch v0.2.4, the World Map Overhaul, has been released to the public! If you want a chance to provide feedback as the game improves, head on over to...
store.steampowered.com/app/3516160/...
To showcase it (test it) I've also added a slow-spinning "attract mode" if you let go of the controls for awhile.
To showcase it (test it) I've also added a slow-spinning "attract mode" if you let go of the controls for awhile.
I'm nearly done with the new terrain tiles for the world map overhaul... This was a major undertaking, adding 16 new biomes to the endless world of Skixx!
Here are some example screenshots of how it looks so far!
(The trees will get replaced!)
I'm nearly done with the new terrain tiles for the world map overhaul... This was a major undertaking, adding 16 new biomes to the endless world of Skixx!
Here are some example screenshots of how it looks so far!
(The trees will get replaced!)
Next, I'll make the grass, sand, and rough tiles to place on top of these "bald" ones.
Next, I'll make the grass, sand, and rough tiles to place on top of these "bald" ones.
Here's a little preview of the "bald" tiles so far. A bald tile is one with no grass, rough terrain (like rocks or other blockage), or sand.
Those will appear on top of the ground tiles like a little hat!
Here's a little preview of the "bald" tiles so far. A bald tile is one with no grass, rough terrain (like rocks or other blockage), or sand.
Those will appear on top of the ground tiles like a little hat!
I'm switching to a base and ground sprite on top which can be switched out with a variety of floors or surfaces, like foundations for buildings!
This should look and run better than recoloring one sprite set.
I'm switching to a base and ground sprite on top which can be switched out with a variety of floors or surfaces, like foundations for buildings!
This should look and run better than recoloring one sprite set.
"To Surprise and Delight!", I said without thinking too hard.
I'd like it to stick anyway.
I look forward to doing the work and living up to that motto. With your continued support, I can!
"To Surprise and Delight!", I said without thinking too hard.
I'd like it to stick anyway.
I look forward to doing the work and living up to that motto. With your continued support, I can!
Some small adjustments, but potentially large effects to balance. We would love more feedback about how it feels!
Some small adjustments, but potentially large effects to balance. We would love more feedback about how it feels!
I'm sure I must have forgotten one or two small things, but these are the major ones.
I'm sure I must have forgotten one or two small things, but these are the major ones.