Grabbus [Indie Game]
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grabbus.bsky.social
Grabbus [Indie Game]
@grabbus.bsky.social
Explore, Battle, Loot, Build, Fuse, Grab, and Throw!
Do this and more by playing as Morris the rat, and Grabbus, his otherworldly parasite!

Discord: https://discord.gg/g5xUQDKmwA

Follow for development updates!

>--Foxoplasm LLC--<
Tonight's new plants!! 5 more to go!
October 7, 2025 at 6:21 AM
Tonight I'll be marathon-ing as many of these plants as I can!
Each one has five variations, so it takes a second.

I've also written down names and lore for each plant as I go, gonna organize that into a section of my design docs.
September 30, 2025 at 12:12 AM
New mushrooms!

Half of the biomes now have their "foliage" sprites done!
They aren't very hard to make, so it shouldn't be much longer that I can finish these and move on with the to-do list.
September 26, 2025 at 9:28 PM
I did it! A new selective lighting layer that allows buildings and other things to glow at night! And I got it running without *too much* of a performance hit. You may need to lower your map size by one or two notches, but it works!

This is gonna look so cool with more buildings...
September 4, 2025 at 11:59 PM
Visiting Paris!!!
September 4, 2025 at 8:52 PM
Been meaning to do one of these!
August 31, 2025 at 8:58 AM
A new little gif for the website!
August 28, 2025 at 3:14 AM
www.Grabb.us

Patch v0.2.4, the World Map Overhaul, has been released to the public! If you want a chance to provide feedback as the game improves, head on over to...

store.steampowered.com/app/3516160/...
August 27, 2025 at 9:12 AM
Updated these buttons to be more translation-friendly with symbols and a tooltip rather than drawn-in text. Also made it more obvious that they are like "tabs" for switching modes.
August 26, 2025 at 9:10 AM
Before and After
August 23, 2025 at 5:33 PM
Last night I finally got around to fixing some jank in the world map's rotation code that would cause it to shift awkwardly as it spun past certain angles. Now it's much smoother!
To showcase it (test it) I've also added a slow-spinning "attract mode" if you let go of the controls for awhile.
July 31, 2025 at 8:22 PM
Waterfalls!
July 29, 2025 at 6:24 AM
Here's some video of the new biome tiles and today's water animation changes! #indiedev #gamedev
July 27, 2025 at 2:42 AM
Figured I'd post a little status update on here!
I'm nearly done with the new terrain tiles for the world map overhaul... This was a major undertaking, adding 16 new biomes to the endless world of Skixx!

Here are some example screenshots of how it looks so far!
(The trees will get replaced!)
July 23, 2025 at 3:25 AM
Here's a video showing progress on Grabbus' endless world map overhaul! Still a lot to do, like making more kinds of rocks.
May 19, 2025 at 9:33 PM
More progress! I've begun making the grass variations for each biome...
May 18, 2025 at 9:28 PM
The 16 new ground tile bases are done!
Next, I'll make the grass, sand, and rough tiles to place on top of these "bald" ones.
May 13, 2025 at 6:47 PM
6 new ground tiles and a water tile are now completed!
Here's a little preview of the "bald" tiles so far. A bald tile is one with no grass, rough terrain (like rocks or other blockage), or sand.

Those will appear on top of the ground tiles like a little hat!
May 6, 2025 at 7:53 PM
Next step is to draw these as pixel art, and plug them into the world generator.
April 26, 2025 at 2:44 AM
This template contains colored doodles for each biome that can generate on the world map.

I'm switching to a base and ground sprite on top which can be switched out with a variety of floors or surfaces, like foundations for buildings!

This should look and run better than recoloring one sprite set.
April 23, 2025 at 4:59 PM
When forming our company, Foxoplasm, I was asked for something like a mission statement or a motto:
"To Surprise and Delight!", I said without thinking too hard.
I'd like it to stick anyway.

I look forward to doing the work and living up to that motto. With your continued support, I can!
April 7, 2025 at 6:05 PM
New patch is up!
April 6, 2025 at 9:28 PM
New patch v0.2.2!

Some small adjustments, but potentially large effects to balance. We would love more feedback about how it feels!
April 3, 2025 at 9:34 PM
Some CRAZY screenshots have been coming out
March 27, 2025 at 6:24 PM
Here are the patch notes for the Steam version of Grabbus!
I'm sure I must have forgotten one or two small things, but these are the major ones.
March 4, 2025 at 4:59 PM