Grabbus [Indie Game]
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grabbus.bsky.social
Grabbus [Indie Game]
@grabbus.bsky.social
Explore, Battle, Loot, Build, Fuse, Grab, and Throw!
Do this and more by playing as Morris the rat, and Grabbus, his otherworldly parasite!

Discord: https://discord.gg/g5xUQDKmwA

Follow for development updates!

>--Foxoplasm LLC--<
This image, which metadata indicates is from 2009, is the first drawing of what would become Morris and Grabbus!
January 11, 2026 at 1:30 AM
Here's a video showing off the improved tiles for the world map in the newest version... if you're curious to see!
www.youtube.com/watch?v=Fmnd...
Grabbus v0.2.5 (World Map Scrolling)
YouTube video by Grabbus
www.youtube.com
January 10, 2026 at 5:24 PM
Thinking on boss battles, a far off feature. There's two things I know I want each boss to have.

1. Makes use of weapons, using their aspects in their own way, adding variety to repeated attempts

2. Something that involves using the ability to grab, throw, and/or pull to help defeat the boss.
January 9, 2026 at 11:05 PM
New update will be today!
Patch notes soon...
January 9, 2026 at 4:56 PM
Reposted by Grabbus [Indie Game]
What they said! I'll be showcasing this game, among a couple others for my 2hr segment of the charity stream marathon!There will be donation incentives as well, for crafts, of different degrees of being hand-made! Come swing by!

Schedule provided below

#charity #Palestine #Lebanon #Jordan #Anera
January 9, 2026 at 2:56 AM
A new update for Grabbus will go live by Saturday! I can release what I have now, but want to see if I have time to throw anything else in before the charity stream.
These won't be the beefiest patch notes ever in terms of content, but the fixes to loot are significant!
January 9, 2026 at 2:01 AM
Just had a good extended play session to get a feel for where balance is at with the new fixes and features!

With the fusion potency preview and loot calculation improvements, Grabbus feels better than ever to play!

I can safely say that the loot is now working as intended.
For now...
January 8, 2026 at 10:22 PM
Grabbus will appear on a charity livestream on Sunday the 11th around 1-3AM EST!

tiltify.com/+flat-friend...
January 8, 2026 at 8:12 PM
I've gotten all the world map tiles I wanted to rework fixed up. Already looks better than before between that and the new foliage!

Also just found an oversight in the calculation for loot drop potency. It went up exponentially with difficulty... way too OP items!
Fixed it! Normal loot! Patch soon!
January 8, 2026 at 8:08 PM
This morning I started another pass on some the worldmap tiles to improve the ones that feel least-fitting. A few more of those and it'll more slick than ever!

After a few of these smaller tasks on the to-do list and a testing session to give me an idea of where balance is at... a new patch!
January 6, 2026 at 12:02 AM
In the next update, see a preview of the resulting potency of a fusion, with a warning symbol if one/ ! \ or both/! !\ of the items you have highlighted for fusion have a potency above your containment stat.

Also just fixed a mini-worldmap bug caused by the rotation optimization I did earlier!
January 5, 2026 at 1:18 AM
Just succeeded in isolating fusion potency calculation to its own function, used by the fusion script. But NOW can also be used to tell you what potency a item fusion is ABOUT to be, helping you to plan your combos better! I still need to add that info to the inventory UI later, but that'll be easy.
December 30, 2025 at 9:39 PM
Looking at the item fusion code to see how I'd like to approach the rework of merged potency calculation. It needs to be extracted to its own function that can be used to predict fusion potency outside of the act of fusing.

Doesn't look like it'll be too hard though.
December 30, 2025 at 8:21 PM
I've decided on what list items I want to include for next minor patch. One that has been asked for: previews for item fusion potency level, and weapon fusion shot-patterns! It requires a slight rework of fusion code, but should be possible.
December 30, 2025 at 6:00 AM
I'll be attempting to wrap up the new world map foliage sprites today! Later, they will have more uses, but for now, just cosmetic.

I'll try addressing a couple other smaller to-do-list items ASAP and package that into the next minor patch. I want to push this out soon since it fixes a data error.
December 30, 2025 at 1:44 AM
Heya! Been taking a bit of a break after college classes, got all A's!

Just checking in to let you know that I'm still here and working toward the next update! It's still a question as to whether I can afford the next semester, but if I can't, I'll certainly be prioritizing back to Grabbus!
December 23, 2025 at 3:25 PM
If you get a crash that says:
"Data structure with index does not exist.
gml_Script_game_database_refresh (line 29)
gml_Script_config_reload (line 165)
gml_Object_Game_Create_0 (line 168)"

A fix has now been thrown in for the upcoming patch!
Stay tuned!
December 5, 2025 at 7:58 PM
Two more plant sets left to draw! Almost there!
November 30, 2025 at 8:16 PM
And I'll reiterate, no matter how much I get delayed by college, Grabbus remains AI-free!!! No point in the process involves any input from a computerbrain. Real code and art only!
November 25, 2025 at 2:58 AM
Status update: Things going well! Homework is still taking up a lot of my time, but I'm still trying to get a moment to finish up the rest of those plants for the world map. At least I'm making all A's and keeping up with my studies!
November 23, 2025 at 8:36 PM
Why be a gummillionaire when you could be a grabbillionaire?!
October 24, 2025 at 1:29 AM
Tonight's new plants!! 5 more to go!
October 7, 2025 at 6:21 AM
Got into college!
But don't worry, it's just a couple classes to start with.
I still have plenty of time for drawing plants, and adding other bits of content too!

I'm excited about the next few items on my to-do list after the plants are all drawn...

Just letting you know development is still on!
October 6, 2025 at 7:25 PM
Also just got around to properly testing the new spatial hash formula used by the infinite grid data, found plenty of collisions, so I'm switching to a better, maybe even faster formula! Now it has no hash collisions within a generous range around the origin! Bitwise operators can be useful...
September 30, 2025 at 3:14 AM