Currently making Southwoods, a surreal co-op horror game.
Also building the Revenant game with @luigiyagami.bsky.social and friends.
Give me your money: https://ko-fi.com/skull_issue
The combo sequence choreography still needs a lot of work, and this kind of data-as-code structure makes it very straightforward to add or reorganize things.
The combo sequence choreography still needs a lot of work, and this kind of data-as-code structure makes it very straightforward to add or reorganize things.
Still work to do, but i'm much happier with how it's feeling.
Inspired by Dragonball FighterZ's autocombo system, it chains moves based on button tap/hold, and target distances/heights.
Still work to do, but i'm much happier with how it's feeling.
Inspired by Dragonball FighterZ's autocombo system, it chains moves based on button tap/hold, and target distances/heights.
[idk i cant think of a witty second song line rn so just be polite and pretend I did okay?]
[idk i cant think of a witty second song line rn so just be polite and pretend I did okay?]
Separated at birth much?
Separated at birth much?
U can buy these cheap clip-on fake ones for cheap if yr on the fence, try out how they might look with yr styles risk-free.
Can say from experience that they suit a witch hat too.
U can buy these cheap clip-on fake ones for cheap if yr on the fence, try out how they might look with yr styles risk-free.
Can say from experience that they suit a witch hat too.
My converse, for example:
My converse, for example:
#gamedev #indiedev #indiegames #horrorgames
#gamedev #indiedev #indiegames #horrorgames