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gosdepinya.bsky.social
@gosdepinya.bsky.social
Reposted
It's hard to find videos of SIGGRAPH "Advances in Real Time Rendering" talks, but many of them are freely available:

Go here, and click into "Courses" for the year you want, then one of the "Advances ..." sessions.

dl.acm.org/conference/s...
SIGGRAPH Conference - Proceedings
dl.acm.org
December 22, 2025 at 7:46 PM
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Graphics Programming weekly - Issue 417 - November 15th, 2025 www.jendrikillner.com/post/graphic...
November 17, 2025 at 2:55 PM
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Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
blog.selfshadow.com
August 10, 2025 at 2:47 PM
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May 4, 2025 at 7:43 PM
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Graphics Programming weekly - Issue 383 - March 16th, 2025 www.jendrikillner.com/post/graphic...
March 17, 2025 at 3:43 PM
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Finished. My entry into BTPBrewing's yearly charity auction, #allhandsondeck2025.

Sant Guinefort, 13th century folk saint and guardian of children. The ultimate Good Boy.
March 11, 2025 at 9:37 PM
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I was able to borrow a 5090 for a day, and ran some quick comparisons against my 5090 for various "Box Blur" variations, as discussed in my previous thread.

There's some very interesting differences between the two cards, but not their size at least (as pictured). They're both chonky cards.
March 11, 2025 at 9:57 AM
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🚀 𝐄𝐮𝐫𝐨𝐠𝐫𝐚𝐩𝐡𝐢𝐜𝐬 𝟐𝟎𝟐𝟓 - Registration is Open! 💻🎨

Join us in London, May 12-16, 2025, for one of the leading Computer Graphics conferences in the world and an incredible week of research innovation!

🔗 Register now: eg25.cs.ucl.ac.uk/main/registr...
January 30, 2025 at 5:02 PM
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CRT simulator GPU shader coming December 24, 2024 on github & shadertoy!
Genesis of CRT-simulation replacements in future, when used CRT tubes are near-extinct.
Tomorrow's 240Hz, 480Hz & 1000Hz OLEDs can optionally faithfully simulate CRT electron beam for 60fps content.
December 23, 2024 at 11:53 PM
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Huh, TIL. The "transform normals with inverse transpose matrix" is not ideal, turns out. Adjugate matrix is both better and faster to calculate. See github.com/graphitemast... and shadertoy by iq himself: www.shadertoy.com/view/3s33zj
GitHub - graphitemaster/normals_revisited: revisiting a known normal transformation in computer graphics
revisiting a known normal transformation in computer graphics - graphitemaster/normals_revisited
github.com
December 10, 2024 at 1:04 PM
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In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
December 5, 2024 at 10:12 PM
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Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
www.youtube.com
December 5, 2024 at 2:19 AM
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The recordings from GPC24 are up, including my talk ! This contains much more information than the slides on their own. Enjoy !
www.youtube.com/watch?v=sHFb...
gpuopen.com/presentation...
Occupancy Explained Through the AMD RDNA™ Architecture
YouTube video by Graphics Programming Conference
www.youtube.com
December 4, 2024 at 10:38 AM
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Thank you so much for reading! If you'd like this comic as a book, sign up on this link: falseknees.com/kneesvember/...
December 1, 2024 at 3:43 AM
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Are you tired of only being able to rotate about the origin in 2D? Then you need the 2D analog of dual quaternions! Now you can rotate a point p about any center point c.
November 28, 2024 at 9:31 PM
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I feel the need to shout out this awesome D3D12 feature table that a few people from the DirectX discord put together: d3d12infodb.boolka.dev/FeatureTable...
November 18, 2024 at 2:23 AM
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Digital Dragons 2024 Technical Presentation recordings, including several rendering related ones t.co/cef7qJqeFN
https://www.youtube.com/watch?v=h0c83RnEMSo&list=PLqUbLv3b1v3fWCYLzkDzd5DAyi6j6fW37
t.co
November 17, 2024 at 12:29 PM
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Tool to visualise samples drawn from various distributions for some intuition into how they are laid out spatially wkjarosz.github.io/SamplinSafari/. Eg samples from a uniform distribution are not as uniform as one might think and prone to clustering compared to a low discrepancy one like Hammersley
November 16, 2024 at 3:10 PM
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Significant new work on LOD of aggregates! mangosister.github.io/scene_agn_si...
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
mangosister.github.io
November 15, 2024 at 6:19 PM
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you KNOW this picture killed in 1875. people were busting the fuck up at a dog with a pipe. dogs don’t smoke
November 13, 2024 at 1:11 PM