Go here, and click into "Courses" for the year you want, then one of the "Advances ..." sessions.
dl.acm.org/conference/s...
Go here, and click into "Courses" for the year you want, then one of the "Advances ..." sessions.
dl.acm.org/conference/s...
blog.selfshadow.com/publications...
blog.selfshadow.com/publications...
Sant Guinefort, 13th century folk saint and guardian of children. The ultimate Good Boy.
Sant Guinefort, 13th century folk saint and guardian of children. The ultimate Good Boy.
There's some very interesting differences between the two cards, but not their size at least (as pictured). They're both chonky cards.
There's some very interesting differences between the two cards, but not their size at least (as pictured). They're both chonky cards.
Join us in London, May 12-16, 2025, for one of the leading Computer Graphics conferences in the world and an incredible week of research innovation!
🔗 Register now: eg25.cs.ucl.ac.uk/main/registr...
Join us in London, May 12-16, 2025, for one of the leading Computer Graphics conferences in the world and an incredible week of research innovation!
🔗 Register now: eg25.cs.ucl.ac.uk/main/registr...
Genesis of CRT-simulation replacements in future, when used CRT tubes are near-extinct.
Tomorrow's 240Hz, 480Hz & 1000Hz OLEDs can optionally faithfully simulate CRT electron beam for 60fps content.
Genesis of CRT-simulation replacements in future, when used CRT tubes are near-extinct.
Tomorrow's 240Hz, 480Hz & 1000Hz OLEDs can optionally faithfully simulate CRT electron beam for 60fps content.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
www.youtube.com/watch?v=sHFb...
gpuopen.com/presentation...
www.youtube.com/watch?v=sHFb...
gpuopen.com/presentation...