GompDS
gompds.bsky.social
GompDS
@gompds.bsky.social
Dark Souls 3 modder and programmer. Working on Dark Souls: Archthrones.
I've been working on something I think is very cool. It's a plugin for Godot that allows integration with Dark Souls 3! It's in the early stages and all I've managed to achieve is loading map geometry in the editor, but I think it's going to evolve into something great if I spend enough time on it.
April 2, 2025 at 4:28 AM
Working on adding build targets for EZSM files. Build targets define where a given EZSM is built to when building your project. For example this bonfire EZSM has multiple build targets because every standard bonfire uses identical state machines. This means you can avoid duplicating code.
December 21, 2024 at 8:47 AM
The tool now operates with an intermediary format (.ezsm) instead of working directly with ESD files. In this example here you can see all the state machines that make up an Archthrones bonfire.
November 29, 2024 at 1:38 AM
This is a demonstration of some new editor features I've been working on, in which I use them to add a new option to Andre's menu. One step closer to a functioning tool 🎉
November 18, 2024 at 10:20 AM
Curvy lines!
November 8, 2024 at 7:36 AM
Felt inspired to work on this again after the small bit of feedback I got, so I've been cooking for last couple days. Here's a look at the blueprint for the menu that appears when you rest at a bonfire.
October 30, 2024 at 10:10 PM
This is a project I started a while ago, but haven't been able to work on since. It's a node-based editor for ESD with some cool features like descriptive names for state machines shared between different scripts. This example is a look at the ones used by the Fire Keeper.
October 26, 2024 at 2:36 PM