Guilherme Oliveira
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goliveiradev.bsky.social
Guilherme Oliveira
@goliveiradev.bsky.social
Unity Developer | Gameplay Programmer at @innerfirestudios.bsky.social

Working on #ProjectEvertree
Worked on @OrangeSeasonRPG for @SOEDESCO
Pinned
This is what I've been working on for a while! Very proud of what we have to show soon. ✌️

After some time in the shadows, the game announcement "season" is exhilarating.

Couldn't have done without my amazing teammates. 😌
🚍Aaaand, the bus is finally here!

Meet our new game, 🌲Project Evertree!🌲 (working title)

We're excited to share more news about it soon, stay tuned!
#gamedev #indiedev #pixelart
Reposted by Guilherme Oliveira
Only a fool tries to hide from Rey🙈
#indiegame #gamedev #pixelart
September 26, 2025 at 1:19 PM
Reposted by Guilherme Oliveira
What is this? She's coming in with the steel chair!!💺

🌲Introducing Rey from Project Evertree!
#pixelart #ドット絵 #gamedev
September 24, 2025 at 1:17 PM
This is what I've been working on for a while! Very proud of what we have to show soon. ✌️

After some time in the shadows, the game announcement "season" is exhilarating.

Couldn't have done without my amazing teammates. 😌
🚍Aaaand, the bus is finally here!

Meet our new game, 🌲Project Evertree!🌲 (working title)

We're excited to share more news about it soon, stay tuned!
#gamedev #indiedev #pixelart
September 24, 2025 at 12:11 AM
Reposted by Guilherme Oliveira
In Yarn Spinner v3, we've added a bunch of features that can simplify the structure of even the most complex narratives in Yarn.

Including:
• Run this content only once
• Run this content then jump back to where we were
• Dynamically select from some set of possible lines or nodes to run

🧵👇
May 7, 2025 at 4:57 AM
Reposted by Guilherme Oliveira
📣 In Yarn Spinner v3, we've also made significant changes to the API to simplify common flows. Including:

• custom dialogue views
• non-view components that know about the status of lines being presented
• variable changed events
• re-using line assets across multiple lines

+ many, many more!
May 8, 2025 at 4:04 AM