GodotFest - GodotCon Europe 25
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GodotFest - GodotCon Europe 25
@godotfest.com
Don't forget the main point of #GodotFest: Stickers.
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November 12, 2025 at 11:01 AM
What does an art director actually do?
Simone Mändl gives us a crash course today at #GodotFest -owl
November 12, 2025 at 10:37 AM
Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!

youtube.com/@GodotFest
November 11, 2025 at 5:41 PM
This may or may not be my fourth Spezi today... Don't forget to hydrate, the drinks are free @ #GodotFest!
-taken
November 11, 2025 at 3:28 PM
Don't forget to check out the games and projects of other #GodotFest visitors!
-taken
November 11, 2025 at 1:09 PM
Opening Remarks are starting at #GodotFest!
Are you ready for two days of amazing talks and workshops? 🥳
-owl
November 11, 2025 at 9:37 AM
Time for some "healthy" breakfast!
November 11, 2025 at 8:43 AM
How does #JetBrains Rider work? Matt Ellis will show us how @jetbrains.com made it easy to debug C# and GDScript, how inspections and code completion are made, and tell the story of adding unit testing with GDUnit. We’re proud to have them as supporters of #GodotFest 2025!
November 11, 2025 at 8:04 AM
Expand what Godot can do! At #GodotFest, @flamelizard.bsky.social will walk you through integrating third-party C++ libraries with GDExtension and managing dependencies using Conan, vcpkg, and SCons.
November 10, 2025 at 2:52 PM
Endless Access is a non-profit organization on a mission to empower the next gen of creators through its global community and innovative tools that spark creativity, foster collaboration, and build future-ready skills. We’re proud to have them as supporters of #GodotFest 2025!
November 10, 2025 at 9:51 AM
When designing tools, it’s easy to focus only on what they do and not how people use them. At #GodotFest, Robin-Yann Storm will teach how to design tools and workflows that fit together seamlessly, balance time and cost, and make teams more effective in the way they work.
November 9, 2025 at 2:47 PM
Before you leave for #GodotFest in a few days - if you want to showcase your projects, bring a laptop! We'll have two rooms with tables and power. Spots are first come first serve, but reset during lunch break to give everyone a chance.
November 7, 2025 at 2:27 PM
The best-looking UI means nothing if your players can’t read it. In her workshop at #GodotFest, Henni (itsjustletters.de) will show how Godot’s font tools help designers build accessible interfaces: starting from the basics all the way to advanced OpenType features and more!
November 7, 2025 at 11:57 AM
The age-old wisdom for adding multiplayer to a complex single player game is: Don't. But the team of Dome Keeper did it anyway! Chris Ridenour will talk about how they did it at #GodotFest
November 5, 2025 at 2:34 PM
Thanks to Miguel (Bitbrain) we now have a beautiful schedule and map overview on GodotFest.com/schedule! It is final and you can plan your days with a certainty. Just press the little ❤ and export to calendar!
November 4, 2025 at 6:51 PM
Why write documentation no one reads when your own game can be the documentation? At #GodotFest @rystorm.com will show you how Gyms, Zoos, and Museums help teams test features, showcase assets, and document systems interactively.
November 4, 2025 at 1:37 PM
Did we mention the PlayStation team is going to be at #GodotFest? And you can meet them too!
October 23, 2025 at 1:42 PM
People often ask the team at @Bippinbits what they love most about #Godot. Curious about Luca Andre Martinelli’s answer? It’s productivity! At #GodotFest he will share practical examples and insights from their work on Dome Keeper and PVKK.
October 21, 2025 at 1:09 PM
Can #Godot projects scale without turning into a big mess? With the testing frameworks GdUnit4 and GdUnit4Net, they can! At #GodotFest Mike Schulze will introduce you to the whole world of testing and help you gain more confidence in debugging and maintaining large projects.
October 17, 2025 at 2:17 PM
Have you ever thought about New Game+ for your Godot projects? In her talk at #GodotFest Patricia Berger will show you how to transform your Backend from single-player experiences into connected, community-driven platforms.
October 10, 2025 at 12:06 PM
Shipping web games with Godot isn’t simple, but there are ways to make it less painful! At #GodotFest Luca Leonardi will walk you through the actual release of a game, sharing what it took to make it work!
October 5, 2025 at 12:07 PM
Godot has no official FMOD plugin, but that doesn’t stop our Devs from working with it! In this talk at #GodotFest Peter Havran shows how music & SFX for the roguelike deckbuilder Fogpiercer were built, and gives you tips on plugins, limitations & workflows.
October 2, 2025 at 12:41 PM
Reminder that the #GodotFest discount ends today, don't miss it! Undecided? Check the schedule and speakers, there are so many great people we are excited to hear and meet in this community!
September 30, 2025 at 1:28 PM
Ever wondered how some #indie studios keep releasing hit after hit while others sink years into the wrong game? René Habermann, CEO of @bippinbits.bsky.social, lifts the curtain at #GodotFest on validating game ideas and keeping development fun.
September 26, 2025 at 10:24 AM
So, which #gamedev and #godot talks make you the most excited for #GodotFest? Let us know!
September 23, 2025 at 4:26 PM